DungeonSystem.Rooms bugfix (#30125)

Update DungeonSystem.Rooms.cs
This commit is contained in:
Ed
2024-07-18 01:37:03 +03:00
committed by GitHub
parent 2d5bb92f46
commit e1f429b6b3

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@@ -118,7 +118,7 @@ public sealed partial class DungeonSystem
// go BRRNNTTT on existing stuff // go BRRNNTTT on existing stuff
if (clearExisting) if (clearExisting)
{ {
var gridBounds = new Box2(Vector2.Transform(Vector2.Zero, roomTransform), Vector2.Transform(room.Size, roomTransform)); var gridBounds = new Box2(Vector2.Transform(-room.Size/2, roomTransform), Vector2.Transform(room.Size/2, roomTransform));
_entitySet.Clear(); _entitySet.Clear();
// Polygon skin moment // Polygon skin moment
gridBounds = gridBounds.Enlarged(-0.05f); gridBounds = gridBounds.Enlarged(-0.05f);