Removes all dependencies on engine component events. (#4199)
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@@ -20,6 +20,9 @@ namespace Content.Client.CombatMode
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base.Initialize();
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_gameHud.OnTargetingZoneChanged = OnTargetingZoneChanged;
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SubscribeLocalEvent<CombatModeComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
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SubscribeLocalEvent<CombatModeComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
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}
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public override void Shutdown()
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