Removes all dependencies on engine component events. (#4199)
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@@ -1,4 +1,4 @@
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using Content.Client.HUD;
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using Content.Client.HUD;
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using Content.Shared.CombatMode;
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using Content.Shared.Targeting;
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using Robust.Client.GameObjects;
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@@ -35,21 +35,12 @@ namespace Content.Client.CombatMode
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}
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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public void PlayerDetached() { _gameHud.CombatPanelVisible = false; }
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public void PlayerAttached()
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PlayerAttachedMsg _:
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_gameHud.CombatPanelVisible = true;
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UpdateHud();
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break;
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case PlayerDetachedMsg _:
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_gameHud.CombatPanelVisible = false;
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break;
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}
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_gameHud.CombatPanelVisible = true;
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UpdateHud();
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}
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private void UpdateHud()
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