Hand pickup and drop triggers (#39663)
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using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Triggers;
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/// <summary>
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/// Triggers an item when it is equipped into a hand slot.
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/// The user is the entity that picked the item up.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class TriggerOnGotEquippedHandComponent : BaseTriggerOnXComponent;
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