machine linking refactor to ecs (#4323)

* started work

* some more work, ui working (somewhat)

* stuff

* reorganization

* some more reorg

* conveyors

* conveyors working

* finalized (dis)connection
added linkattempt
added feedback text
work on conveyors

* removed command
add rangecheck

* fixed inrange check

* handling

* ui no longer kanser, ship it

* adresses reviews

* reformats file

* reformats file

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
This commit is contained in:
Paul Ritter
2021-08-27 17:46:02 +02:00
committed by GitHub
parent 4a68032ea1
commit e11a9b282a
47 changed files with 1059 additions and 633 deletions

View File

@@ -0,0 +1,35 @@
using Content.Server.MachineLinking.Components;
using Content.Server.MachineLinking.Events;
using Content.Shared.Interaction;
using Robust.Shared.GameObjects;
namespace Content.Server.MachineLinking.System
{
public class SignalSwitchSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SignalSwitchComponent, InteractHandEvent>(OnInteracted);
SubscribeLocalEvent<SignalSwitchComponent, SignalValueRequestedEvent>(OnSignalValueRequested);
}
private void OnSignalValueRequested(EntityUid uid, SignalSwitchComponent component, SignalValueRequestedEvent args)
{
if (args.Port == "state")
{
args.Handled = true;
args.Signal = component.State;
}
}
private void OnInteracted(EntityUid uid, SignalSwitchComponent component, InteractHandEvent args)
{
component.State = !component.State;
RaiseLocalEvent(uid, new InvokePortEvent("state", component.State), false);
RaiseLocalEvent(uid, new InvokePortEvent("stateChange"), false);
args.Handled = true;
}
}
}