machine linking refactor to ecs (#4323)

* started work

* some more work, ui working (somewhat)

* stuff

* reorganization

* some more reorg

* conveyors

* conveyors working

* finalized (dis)connection
added linkattempt
added feedback text
work on conveyors

* removed command
add rangecheck

* fixed inrange check

* handling

* ui no longer kanser, ship it

* adresses reviews

* reformats file

* reformats file

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
This commit is contained in:
Paul Ritter
2021-08-27 17:46:02 +02:00
committed by GitHub
parent 4a68032ea1
commit e11a9b282a
47 changed files with 1059 additions and 633 deletions

View File

@@ -0,0 +1,23 @@
using Content.Server.MachineLinking.Components;
using Content.Server.MachineLinking.Events;
using Content.Shared.Interaction;
using Robust.Shared.GameObjects;
namespace Content.Server.MachineLinking.System
{
public class SignalButtonSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SignalButtonComponent, InteractHandEvent>(OnInteractHand);
}
private void OnInteractHand(EntityUid uid, SignalButtonComponent component, InteractHandEvent args)
{
RaiseLocalEvent(uid, new InvokePortEvent("pressed"), false);
args.Handled = true;
}
}
}