machine linking refactor to ecs (#4323)
* started work * some more work, ui working (somewhat) * stuff * reorganization * some more reorg * conveyors * conveyors working * finalized (dis)connection added linkattempt added feedback text work on conveyors * removed command add rangecheck * fixed inrange check * handling * ui no longer kanser, ship it * adresses reviews * reformats file * reformats file Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
This commit is contained in:
23
Content.Server/MachineLinking/System/SignalButtonSystem.cs
Normal file
23
Content.Server/MachineLinking/System/SignalButtonSystem.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using Content.Server.MachineLinking.Components;
|
||||
using Content.Server.MachineLinking.Events;
|
||||
using Content.Shared.Interaction;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.MachineLinking.System
|
||||
{
|
||||
public class SignalButtonSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SignalButtonComponent, InteractHandEvent>(OnInteractHand);
|
||||
}
|
||||
|
||||
private void OnInteractHand(EntityUid uid, SignalButtonComponent component, InteractHandEvent args)
|
||||
{
|
||||
RaiseLocalEvent(uid, new InvokePortEvent("pressed"), false);
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user