machine linking refactor to ecs (#4323)
* started work * some more work, ui working (somewhat) * stuff * reorganization * some more reorg * conveyors * conveyors working * finalized (dis)connection added linkattempt added feedback text work on conveyors * removed command add rangecheck * fixed inrange check * handling * ui no longer kanser, ship it * adresses reviews * reformats file * reformats file Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
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using System;
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using Robust.Shared.GameObjects;
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namespace Content.Server.MachineLinking.Events
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{
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public class SignalValueRequestedEvent : HandledEntityEventArgs
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{
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public readonly string Port;
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public readonly Type Type;
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public object? Signal;
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public SignalValueRequestedEvent(string port, Type type)
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{
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Port = port;
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Type = type;
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}
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}
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}
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