machine linking refactor to ecs (#4323)
* started work * some more work, ui working (somewhat) * stuff * reorganization * some more reorg * conveyors * conveyors working * finalized (dis)connection added linkattempt added feedback text work on conveyors * removed command add rangecheck * fixed inrange check * handling * ui no longer kanser, ship it * adresses reviews * reformats file * reformats file Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
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16
Content.Server/MachineLinking/Events/SignalReceivedEvent.cs
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16
Content.Server/MachineLinking/Events/SignalReceivedEvent.cs
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using Robust.Shared.GameObjects;
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namespace Content.Server.MachineLinking.Events
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{
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public class SignalReceivedEvent : EntityEventArgs
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{
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public readonly string Port;
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public readonly object? Value;
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public SignalReceivedEvent(string port, object? value)
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{
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Port = port;
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Value = value;
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}
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}
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}
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