machine linking refactor to ecs (#4323)
* started work * some more work, ui working (somewhat) * stuff * reorganization * some more reorg * conveyors * conveyors working * finalized (dis)connection added linkattempt added feedback text work on conveyors * removed command add rangecheck * fixed inrange check * handling * ui no longer kanser, ship it * adresses reviews * reformats file * reformats file Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
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@@ -1,86 +1,12 @@
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using Content.Shared.ActionBlocker;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.MachineLinking;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.MachineLinking.Components
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{
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[RegisterComponent]
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public class SignalSwitchComponent : Component, IInteractHand, IActivate
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public class SignalSwitchComponent : Component
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{
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public override string Name => "SignalSwitch";
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[DataField("on")]
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private bool _on;
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protected override void Initialize()
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{
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base.Initialize();
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UpdateSprite();
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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TransmitSignal(eventArgs.User);
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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TransmitSignal(eventArgs.User);
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return true;
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}
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public void TransmitSignal(IEntity user)
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{
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_on = !_on;
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UpdateSprite();
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if (!Owner.TryGetComponent<SignalTransmitterComponent>(out var transmitter))
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{
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return;
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}
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if (!transmitter.TransmitSignal(_on))
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{
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Owner.PopupMessage(user, Loc.GetString("signal-switch-component-transmit-no-receivers-connected"));
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}
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}
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private void UpdateSprite()
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(SignalSwitchVisuals.On, _on);
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}
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}
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[Verb]
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private sealed class ToggleSwitchVerb : Verb<SignalSwitchComponent>
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{
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protected override void Activate(IEntity user, SignalSwitchComponent component)
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{
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component.TransmitSignal(user);
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}
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protected override void GetData(IEntity user, SignalSwitchComponent component, VerbData data)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("toggle-switch-verb-get-data-text");
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data.Visibility = VerbVisibility.Visible;
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}
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}
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public bool State;
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}
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}
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