machine linking refactor to ecs (#4323)

* started work

* some more work, ui working (somewhat)

* stuff

* reorganization

* some more reorg

* conveyors

* conveyors working

* finalized (dis)connection
added linkattempt
added feedback text
work on conveyors

* removed command
add rangecheck

* fixed inrange check

* handling

* ui no longer kanser, ship it

* adresses reviews

* reformats file

* reformats file

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
This commit is contained in:
Paul Ritter
2021-08-27 17:46:02 +02:00
committed by GitHub
parent 4a68032ea1
commit e11a9b282a
47 changed files with 1059 additions and 633 deletions

View File

@@ -1,125 +1,21 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.Tools.Components;
using Content.Shared.Interaction;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Content.Shared.Tool;
using Content.Server.MachineLinking.Models;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.MachineLinking.Components
{
[RegisterComponent]
public class SignalReceiverComponent : Component, IInteractUsing
public class SignalReceiverComponent : Component
{
public override string Name => "SignalReceiver";
private readonly List<SignalTransmitterComponent> _transmitters = new();
[DataField("inputs")]
private List<SignalPort> _inputs = new();
[DataField("maxTransmitters")]
private int? _maxTransmitters = default;
public void DistributeSignal<T>(T state)
{
foreach (var comp in Owner.GetAllComponents<ISignalReceiver<T>>())
{
comp.TriggerSignal(state);
}
}
public bool Subscribe(SignalTransmitterComponent transmitter)
{
if (_transmitters.Contains(transmitter))
{
return true;
}
if (_transmitters.Count >= _maxTransmitters) return false;
transmitter.Subscribe(this);
_transmitters.Add(transmitter);
return true;
}
public void Unsubscribe(SignalTransmitterComponent transmitter)
{
transmitter.Unsubscribe(this);
_transmitters.Remove(transmitter);
}
public void UnsubscribeAll()
{
for (var i = _transmitters.Count-1; i >= 0; i--)
{
var transmitter = _transmitters[i];
if (transmitter.Deleted)
{
continue;
}
transmitter.Unsubscribe(this);
}
}
/// <summary>
/// Subscribes/Unsubscribes a transmitter to this component. Returns whether it was successful.
/// </summary>
/// <param name="user"></param>
/// <param name="transmitter"></param>
/// <returns></returns>
public bool Interact(IEntity user, SignalTransmitterComponent? transmitter)
{
if (transmitter == null)
{
user.PopupMessage(Loc.GetString("signal-receiver-component-interact-no-transmitter-message"));
return false;
}
if (_transmitters.Contains(transmitter))
{
Unsubscribe(transmitter);
Owner.PopupMessage(user, Loc.GetString("signal-receiver-component-interact-unlinked"));
return true;
}
if (transmitter.Range > 0 && !Owner.Transform.Coordinates.InRange(Owner.EntityManager, transmitter.Owner.Transform.Coordinates, transmitter.Range))
{
Owner.PopupMessage(user, Loc.GetString("signal-receiver-component-interact-out-of-range"));
return false;
}
if (!Subscribe(transmitter))
{
Owner.PopupMessage(user, Loc.GetString("signal-receiver-component-interact-max-transmitters-limit"));
return false;
}
Owner.PopupMessage(user, Loc.GetString("signal-receiver-component-interact-success"));
return true;
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
return false;
if (tool.HasQuality(ToolQuality.Multitool)
&& eventArgs.Using.TryGetComponent<SignalLinkerComponent>(out var linker))
{
return Interact(eventArgs.User, linker.Link);
}
return false;
}
protected override void Shutdown()
{
base.Shutdown();
UnsubscribeAll();
_transmitters.Clear();
}
[ViewVariables]
public IReadOnlyList<SignalPort> Inputs => _inputs;
}
}