Little component to make batteries examinable. (#3982)
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@@ -88,6 +88,7 @@ namespace Content.Client
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"TilePrying",
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"RandomSpriteColor",
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"ConditionalSpawner",
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"ExaminableBattery",
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"PottedPlantHide",
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"SecureEntityStorage",
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"PresetIdCard",
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@@ -0,0 +1,45 @@
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#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Localization;
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using Robust.Shared.Utility;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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namespace Content.Server.GameObjects.Components.Power
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{
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[RegisterComponent]
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public class ExaminableBatteryComponent : Component, IExamine
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{
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public override string Name => "ExaminableBattery";
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[ViewVariables]
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[ComponentDependency] private BatteryComponent? _battery = default!;
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void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (_battery == null)
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return;
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if (inDetailsRange)
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{
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var effectiveMax = _battery.MaxCharge;
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if (effectiveMax == 0)
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effectiveMax = 1;
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var chargeFraction = _battery.CurrentCharge / effectiveMax;
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var chargePercentRounded = (int) (chargeFraction * 100);
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message.AddMarkup(
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Loc.GetString(
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"examinable-battery-component-examine-detail",
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("percent", chargePercentRounded),
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("markupPercentColor", "green")
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)
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);
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}
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}
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}
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}
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@@ -0,0 +1,6 @@
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### UI
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# Shown when the battery is examined in details range
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examinable-battery-component-examine-detail = The battery is [color={$markupPercentColor}]{$percent}%[/color] full.
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@@ -39,6 +39,7 @@
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- type: Battery
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maxCharge: 1000
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startingCharge: 1000
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- type: ExaminableBattery
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- type: NodeContainer
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examinable: true
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nodes:
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@@ -95,6 +96,7 @@
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- type: Battery
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maxCharge: 1000
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startingCharge: 1000
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- type: ExaminableBattery
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- type: NodeContainer
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examinable: true
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nodes:
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@@ -148,6 +150,7 @@
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- type: Battery
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maxCharge: 10000
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startingCharge: 10000
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- type: ExaminableBattery
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- type: NodeContainer
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examinable: true
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nodes:
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