Little component to make batteries examinable. (#3982)
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#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Localization;
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using Robust.Shared.Utility;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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namespace Content.Server.GameObjects.Components.Power
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{
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[RegisterComponent]
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public class ExaminableBatteryComponent : Component, IExamine
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{
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public override string Name => "ExaminableBattery";
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[ViewVariables]
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[ComponentDependency] private BatteryComponent? _battery = default!;
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void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (_battery == null)
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return;
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if (inDetailsRange)
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{
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var effectiveMax = _battery.MaxCharge;
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if (effectiveMax == 0)
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effectiveMax = 1;
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var chargeFraction = _battery.CurrentCharge / effectiveMax;
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var chargePercentRounded = (int) (chargeFraction * 100);
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message.AddMarkup(
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Loc.GetString(
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"examinable-battery-component-examine-detail",
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("percent", chargePercentRounded),
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("markupPercentColor", "green")
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)
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);
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}
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}
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}
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}
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