From e0f0879fce5e293f0b3385c44cbdbabd6a6aeafc Mon Sep 17 00:00:00 2001 From: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Date: Thu, 31 Aug 2023 23:26:39 +1000 Subject: [PATCH] Fix shader precision (#19695) --- Resources/Textures/Shaders/hcut.swsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/Textures/Shaders/hcut.swsl b/Resources/Textures/Shaders/hcut.swsl index 21a1787749..972d4fdf8c 100644 --- a/Resources/Textures/Shaders/hcut.swsl +++ b/Resources/Textures/Shaders/hcut.swsl @@ -7,7 +7,7 @@ const bool below = true; void fragment() { highp vec4 tex = zTexture(UV); - highp float modifier = (UV.y > c ^^ !below) ? 1 : alphaModifier; + highp float modifier = (UV.y > c ^^ !below) ? 1.0f : alphaModifier; COLOR = vec4(tex.x, tex.y, tex.z, tex.w * modifier); }