Revert "pvsrange vec2 + eyezoom" (#7487)

* Revert "pvsrange vec2 + eyezoom"

* Merge fixes

* Update RobustToolbox
This commit is contained in:
DrSmugleaf
2022-04-09 20:07:40 +02:00
committed by GitHub
parent 7057c7ca77
commit e0c63483c2
3 changed files with 15 additions and 17 deletions

View File

@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using Content.Server.Atmos.Components;
@@ -15,6 +13,7 @@ using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Timing;
// ReSharper disable once RedundantUsingDirective
namespace Content.Server.Atmos.EntitySystems
@@ -44,7 +43,7 @@ namespace Content.Server.Atmos.EntitySystems
/// <summary>
/// How far away do we update gas overlays (minimum; due to chunking further away tiles may also be updated).
/// </summary>
private Vector2 _updateRange;
private float _updateRange;
// Because the gas overlay updates aren't run every tick we need to avoid the pop-in that might occur with
// the regular PVS range.
@@ -67,7 +66,7 @@ namespace Content.Server.Atmos.EntitySystems
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
var configManager = IoCManager.Resolve<IConfigurationManager>();
configManager.OnValueChanged(CCVars.NetGasOverlayTickRate, value => _updateCooldown = value > 0.0f ? 1 / value : float.MaxValue, true);
configManager.OnValueChanged(CVars.NetDefaultUpdateRange, value => _updateRange = value + RangeOffset, true);
configManager.OnValueChanged(CVars.NetMaxUpdateRange, value => _updateRange = value + RangeOffset, true);
configManager.OnValueChanged(CCVars.GasOverlayThresholds, value => _thresholds = value, true);
}
@@ -188,21 +187,20 @@ namespace Content.Server.Atmos.EntitySystems
private List<GasOverlayChunk> GetChunksInRange(EntityUid entity)
{
// This is the max in any direction that we can get a chunk (e.g. max 2 chunks away of data).
var (maxXDiff, maxYDiff) = ((int) (_updateRange.X / ChunkSize) + 1, (int) (_updateRange.Y / ChunkSize) + 1);
var (maxXDiff, maxYDiff) = ((int) (_updateRange / ChunkSize) + 1, (int) (_updateRange / ChunkSize) + 1);
// Setting initial list size based on the theoretical max number of chunks from a single grid. For default
// parameters, this is currently 6^2 = 36. Unless a player is near more than one grid, this is will
// generally slightly over-estimate the actual list size, which will be either 25, 30, or 36 (assuming the
// player is not near the edge of a grid).
var initialListSize = (1 + (int) MathF.Ceiling(2 * _updateRange.X / ChunkSize)) * (1 + (int) MathF.Ceiling(2 * _updateRange.Y / ChunkSize));
var initialListSize = (1 + (int) MathF.Ceiling(2 * _updateRange / ChunkSize)) * (1 + (int) MathF.Ceiling(2 * _updateRange / ChunkSize));
var inRange = new List<GasOverlayChunk>(initialListSize);
var xform = Transform(entity);
var worldPos = xform.MapPosition;
var worldBounds = Box2.CenteredAround(worldPos.Position,
_updateRange);
var worldBounds = Box2.CenteredAround(worldPos.Position, new Vector2(_updateRange, _updateRange));
foreach (var grid in _mapManager.FindGridsIntersecting(xform.MapID, worldBounds))
{
@@ -225,10 +223,10 @@ namespace Content.Server.Atmos.EntitySystems
// (e.g. if we're on the very edge of a chunk we may need more chunks).
var (xDiff, yDiff) = (chunkIndices.X - entityTile.X, chunkIndices.Y - entityTile.Y);
if (xDiff > _updateRange.X ||
yDiff > _updateRange.Y ||
xDiff < 0 && Math.Abs(xDiff + ChunkSize) > _updateRange.X ||
yDiff < 0 && Math.Abs(yDiff + ChunkSize) > _updateRange.Y) continue;
if (xDiff > _updateRange ||
yDiff > _updateRange ||
xDiff < 0 && Math.Abs(xDiff + ChunkSize) > _updateRange ||
yDiff < 0 && Math.Abs(yDiff + ChunkSize) > _updateRange) continue;
inRange.Add(chunk);
}

View File

@@ -18,23 +18,23 @@ namespace Content.Shared.Decals
public const int ChunkSize = 32;
public static Vector2i GetChunkIndices(Vector2 coordinates) => new ((int) Math.Floor(coordinates.X / ChunkSize), (int) Math.Floor(coordinates.Y / ChunkSize));
private Vector2 _viewSize;
private float _viewSize;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GridInitializeEvent>(OnGridInitialize);
_configurationManager.OnValueChanged(CVars.NetDefaultUpdateRange, OnPvsRangeChanged, true);
_configurationManager.OnValueChanged(CVars.NetMaxUpdateRange, OnPvsRangeChanged, true);
}
public override void Shutdown()
{
base.Shutdown();
_configurationManager.UnsubValueChanged(CVars.NetDefaultUpdateRange, OnPvsRangeChanged);
_configurationManager.UnsubValueChanged(CVars.NetMaxUpdateRange, OnPvsRangeChanged);
}
private void OnPvsRangeChanged(Vector2 obj)
private void OnPvsRangeChanged(float obj)
{
_viewSize = obj * 2f;
}