number of things, fixing warnings, AtmosAlarmType instead of AtmosMonitorAlarmType

This commit is contained in:
vulppine
2022-08-29 07:37:26 -07:00
parent cb5ffe0f3d
commit e0bf77490d
24 changed files with 177 additions and 148 deletions

View File

@@ -14,27 +14,39 @@ public sealed class AtmosAlarmableVisualsSystem : VisualizerSystem<AtmosAlarmabl
{
protected override void OnAppearanceChange(EntityUid uid, AtmosAlarmableVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null || !args.Sprite.LayerMapTryGet(component.LayerMap, out int layer))
if (args.Sprite == null || !args.Sprite.LayerMapTryGet(component.LayerMap, out var layer))
return;
if (args.AppearanceData.TryGetValue(PowerDeviceVisuals.Powered, out var poweredObject)
&& poweredObject is bool powered)
if (!args.AppearanceData.TryGetValue(PowerDeviceVisuals.Powered, out var poweredObject) ||
poweredObject is not bool powered)
{
if (component.HideOnDepowered != null)
foreach (var visLayer in component.HideOnDepowered)
if (args.Sprite.LayerMapTryGet(visLayer, out int powerVisibilityLayer))
args.Sprite.LayerSetVisible(powerVisibilityLayer, powered);
return;
}
if (component.SetOnDepowered != null && !powered)
foreach (var (setLayer, powerState) in component.SetOnDepowered)
if (args.Sprite.LayerMapTryGet(setLayer, out int setStateLayer))
args.Sprite.LayerSetState(setStateLayer, new RSI.StateId(powerState));
if (component.HideOnDepowered != null)
{
foreach (var visLayer in component.HideOnDepowered)
{
if (args.Sprite.LayerMapTryGet(visLayer, out int powerVisibilityLayer))
args.Sprite.LayerSetVisible(powerVisibilityLayer, powered);
}
}
if (args.AppearanceData.TryGetValue(AtmosMonitorVisuals.AlarmType, out var alarmTypeObject)
&& alarmTypeObject is AtmosMonitorAlarmType alarmType
&& powered
&& component.AlarmStates.TryGetValue(alarmType, out var state))
args.Sprite.LayerSetState(layer, new RSI.StateId(state));
if (component.SetOnDepowered != null && !powered)
{
foreach (var (setLayer, powerState) in component.SetOnDepowered)
{
if (args.Sprite.LayerMapTryGet(setLayer, out int setStateLayer))
args.Sprite.LayerSetState(setStateLayer, new RSI.StateId(powerState));
}
}
if (args.AppearanceData.TryGetValue(AtmosMonitorVisuals.AlarmType, out var alarmTypeObject)
&& alarmTypeObject is AtmosAlarmType alarmType
&& powered
&& component.AlarmStates.TryGetValue(alarmType, out var state))
{
args.Sprite.LayerSetState(layer, new RSI.StateId(state));
}
}
}