Implement StorageButton on HandsGUI and click empty hand to swap… (#517)
Also moved duplicate sprite view code to ItemSlotManager
This commit is contained in:
committed by
Pieter-Jan Briers
parent
9a76c70b37
commit
e0aaab56e3
@@ -1,12 +1,7 @@
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// Only unused on .NET Core due to KeyValuePair.Deconstruct
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// ReSharper disable once RedundantUsingDirective
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using Robust.Shared.Utility;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.GameObjects.Components.Storage;
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using Content.Client.Utility;
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using JetBrains.Annotations;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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@@ -16,8 +11,8 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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using Robust.Client.Interfaces.Graphics.ClientEye;
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using Content.Client.UserInterface;
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using System.Collections.Generic;
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namespace Content.Client.GameObjects
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{
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@@ -29,7 +24,6 @@ namespace Content.Client.GameObjects
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[Dependency] private readonly ILocalizationManager _loc;
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[Dependency] private readonly IResourceCache _resourceCache;
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[Dependency] private readonly IItemSlotManager _itemSlotManager;
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[Dependency] private readonly IEyeManager _eyeManager;
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#pragma warning restore 649
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private readonly Dictionary<Slots, List<ItemSlotButton>> _inventoryButtons
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@@ -98,18 +92,12 @@ namespace Content.Client.GameObjects
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base.AddToSlot(slot, entity);
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if (!_inventoryButtons.TryGetValue(slot, out var buttons))
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{
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return;
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}
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entity.TryGetComponent(out ISpriteComponent sprite);
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var hasInventory = entity.HasComponent<ClientStorageComponent>();
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foreach (var button in buttons)
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{
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button.SpriteView.Sprite = sprite;
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_itemSlotManager.SetItemSlot(button, entity);
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button.OnPressed = (e) => HandleInventoryKeybind(e, slot);
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button.StorageButton.Visible = hasInventory;
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}
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}
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@@ -132,7 +120,6 @@ namespace Content.Client.GameObjects
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{
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if (!_inventoryButtons.TryGetValue(slot, out var buttons))
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return;
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var mousePosWorld = _eyeManager.ScreenToWorld(args.Event.PointerLocation);
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if (!Owner.TryGetSlot(slot, out var item))
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return;
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if (_itemSlotManager.OnButtonPressed(args.Event, item))
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@@ -143,9 +130,8 @@ namespace Content.Client.GameObjects
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private void ClearButton(ItemSlotButton button, Slots slot)
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{
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button.SpriteView.Sprite = null;
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button.OnPressed = (e) => AddToInventory(e, slot);
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button.StorageButton.Visible = false;
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_itemSlotManager.SetItemSlot(button, null);
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}
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public override void PlayerAttached()
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@@ -161,7 +147,6 @@ namespace Content.Client.GameObjects
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_gameHud.InventoryQuickButtonContainer.RemoveChild(_quickButtonsContainer);
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//foreach (var button in _inventoryButtons.Values.SelectMany(l => l))
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foreach (var (slot, list) in _inventoryButtons)
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{
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foreach (var button in list)
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@@ -185,8 +185,15 @@ namespace Content.Client.GameObjects
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{
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if (GetEntity(ActiveIndex) != null)
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{
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SendNetworkMessage(new ActivateInhandMsg());
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}
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SendNetworkMessage(new UseInHandMsg());
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}
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}
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public void ActivateItemInHand(string handIndex)
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{
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if (GetEntity(handIndex) == null)
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return;
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SendNetworkMessage(new ActivateInHandMsg(handIndex));
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}
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}
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}
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@@ -13,5 +13,6 @@ namespace Content.Client.Interfaces.GameObjects
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void SendChangeHand(string index);
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void AttackByInHand(string index);
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void UseActiveHand();
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void ActivateItemInHand(string handIndex);
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}
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}
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@@ -24,8 +24,8 @@ namespace Content.Client.UserInterface
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[Dependency] private readonly IItemSlotManager _itemSlotManager;
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#pragma warning restore 0649
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private IEntity LeftHand;
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private IEntity RightHand;
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private IEntity _leftHand;
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private IEntity _rightHand;
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private readonly TextureRect ActiveHandRect;
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@@ -61,7 +61,9 @@ namespace Content.Client.UserInterface
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AddChild(hBox);
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_leftButton.OnPressed += args => HandKeyBindDown(args.Event, HandNameLeft);
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_leftButton.OnStoragePressed += args => _OnStoragePressed(args.Event, HandNameLeft);
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_rightButton.OnPressed += args => HandKeyBindDown(args.Event, HandNameRight);
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_rightButton.OnStoragePressed += args => _OnStoragePressed(args.Event, HandNameRight);
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// Active hand
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_leftButton.AddChild(ActiveHandRect = new TextureRect
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@@ -105,38 +107,16 @@ namespace Content.Client.UserInterface
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parent.AddChild(ActiveHandRect);
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ActiveHandRect.SetPositionInParent(1);
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if (left != null)
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if (left != _leftHand)
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{
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if (left != LeftHand)
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{
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LeftHand = left;
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if (LeftHand.TryGetComponent(out ISpriteComponent sprite))
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{
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_leftButton.SpriteView.Sprite = sprite;
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}
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}
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}
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else
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{
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LeftHand = null;
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_leftButton.SpriteView.Sprite = null;
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_leftHand = left;
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_itemSlotManager.SetItemSlot(_leftButton, _leftHand);
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}
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if (right != null)
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if (right != _rightHand)
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{
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if (right != RightHand)
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{
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RightHand = right;
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if (RightHand.TryGetComponent(out ISpriteComponent sprite))
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{
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_rightButton.SpriteView.Sprite = sprite;
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}
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}
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}
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else
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{
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RightHand = null;
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_rightButton.SpriteView.Sprite = null;
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_rightHand = right;
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_itemSlotManager.SetItemSlot(_rightButton, _rightHand);
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}
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}
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@@ -180,15 +160,24 @@ namespace Content.Client.UserInterface
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}
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}
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private void _OnStoragePressed(GUIBoundKeyEventArgs args, string handIndex)
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{
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if (!args.CanFocus)
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return;
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if (!TryGetHands(out var hands))
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return;
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hands.ActivateItemInHand(handIndex);
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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_itemSlotManager.UpdateCooldown(_leftButton, LeftHand);
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_itemSlotManager.UpdateCooldown(_rightButton, RightHand);
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_itemSlotManager.UpdateCooldown(_leftButton, _leftHand);
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_itemSlotManager.UpdateCooldown(_rightButton, _rightHand);
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_rightStatusPanel.Update(RightHand);
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_leftStatusPanel.Update(LeftHand);
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_rightStatusPanel.Update(_rightHand);
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_leftStatusPanel.Update(_leftHand);
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}
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}
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}
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@@ -9,5 +9,6 @@ namespace Content.Client.UserInterface
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void Initialize();
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bool OnButtonPressed(GUIBoundKeyEventArgs args, IEntity item);
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void UpdateCooldown(ItemSlotButton cooldownTexture, IEntity entity);
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bool SetItemSlot(ItemSlotButton button, IEntity entity);
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}
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}
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@@ -1,11 +1,13 @@
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using System;
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using Content.Client.GameObjects;
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using Content.Client.GameObjects.Components.Storage;
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using Content.Client.GameObjects.EntitySystems;
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using Content.Client.Utility;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.Input;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Client.Graphics;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Client.Interfaces.Graphics.ClientEye;
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using Robust.Client.Interfaces.Input;
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using Robust.Client.Interfaces.ResourceManagement;
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@@ -33,17 +35,34 @@ namespace Content.Client.UserInterface
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private const int CooldownLevels = 8;
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private readonly Texture[] TexturesCooldownOverlay = new Texture[CooldownLevels];
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private readonly Texture[] _texturesCooldownOverlay = new Texture[CooldownLevels];
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public void Initialize()
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{
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for (var i = 0; i < CooldownLevels; i++)
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{
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TexturesCooldownOverlay[i] =
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_texturesCooldownOverlay[i] =
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_resourceCache.GetTexture($"/Textures/UserInterface/Inventory/cooldown-{i}.png");
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}
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}
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public bool SetItemSlot(ItemSlotButton button, IEntity entity)
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{
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if (entity == null)
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{
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button.SpriteView.Sprite = null;
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button.StorageButton.Visible = false;
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}
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else
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{
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if (!entity.TryGetComponent(out ISpriteComponent sprite))
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return false;
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button.SpriteView.Sprite = sprite;
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button.StorageButton.Visible = entity.HasComponent<ClientStorageComponent>();
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}
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return true;
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}
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public bool OnButtonPressed(GUIBoundKeyEventArgs args, IEntity item)
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{
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args.Handle();
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@@ -107,7 +126,7 @@ namespace Content.Client.UserInterface
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else
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{
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cooldownTexture.Visible = true;
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cooldownTexture.Texture = TexturesCooldownOverlay[textureIndex];
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cooldownTexture.Texture = _texturesCooldownOverlay[textureIndex];
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}
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}
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else
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@@ -496,7 +496,7 @@ namespace Content.Server.GameObjects
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break;
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}
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case ActivateInhandMsg msg:
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case UseInHandMsg msg:
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{
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var playerMan = IoCManager.Resolve<IPlayerManager>();
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var session = playerMan.GetSessionByChannel(netChannel);
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@@ -511,6 +511,21 @@ namespace Content.Server.GameObjects
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break;
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}
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case ActivateInHandMsg msg:
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{
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var playerMan = IoCManager.Resolve<IPlayerManager>();
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var session = playerMan.GetSessionByChannel(netChannel);
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var playerEntity = session.AttachedEntity;
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var used = GetHand(msg.Index)?.Owner;
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if (playerEntity == Owner && used != null)
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{
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var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
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interactionSystem.TryInteractionActivate(Owner, used);
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}
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break;
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}
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}
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}
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@@ -281,6 +281,20 @@ namespace Content.Server.GameObjects.EntitySystems
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return true;
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}
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/// <summary>
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/// Activates the Activate behavior of an object
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/// Verifies that the user is capable of doing the use interaction first
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/// </summary>
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/// <param name="user"></param>
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/// <param name="used"></param>
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public void TryInteractionActivate(IEntity user, IEntity used)
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{
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if (user != null && used != null && ActionBlockerSystem.CanUse(user))
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{
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InteractionActivate(user, used);
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}
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}
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private void InteractionActivate(IEntity user, IEntity used)
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{
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var activateMsg = new ActivateInWorldMessage(user, used);
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@@ -27,17 +27,32 @@ namespace Content.Shared.GameObjects
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}
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/// <summary>
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/// A message that activates the inhand, presumed for now the activation will occur only on the active hand
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/// A message that calls the use interaction on an item in hand, presumed for now the interaction will occur only on the active hand.
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/// </summary>
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[Serializable, NetSerializable]
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public class ActivateInhandMsg : ComponentMessage
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public class UseInHandMsg : ComponentMessage
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{
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public ActivateInhandMsg()
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public UseInHandMsg()
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{
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Directed = true;
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}
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}
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/// <summary>
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/// A message that calls the activate interaction on the item in Index.
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/// </summary>
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[Serializable, NetSerializable]
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public class ActivateInHandMsg : ComponentMessage
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{
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public string Index { get; }
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public ActivateInHandMsg(string index)
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{
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Directed = true;
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Index = index;
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}
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}
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[Serializable, NetSerializable]
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public class ClientAttackByInHandMsg : ComponentMessage
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{
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