Implement StorageButton on HandsGUI and click empty hand to swap… (#517)

Also moved duplicate sprite view code to ItemSlotManager
This commit is contained in:
ShadowCommander
2020-01-17 18:41:47 -08:00
committed by Pieter-Jan Briers
parent 9a76c70b37
commit e0aaab56e3
9 changed files with 106 additions and 60 deletions

View File

@@ -1,12 +1,7 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct
// ReSharper disable once RedundantUsingDirective
using Robust.Shared.Utility;
using System.Collections.Generic;
using System.Linq;
using Content.Client.GameObjects.Components.Storage;
using Content.Client.Utility;
using JetBrains.Annotations;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
@@ -16,8 +11,8 @@ using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Content.Client.UserInterface;
using System.Collections.Generic;
namespace Content.Client.GameObjects
{
@@ -29,7 +24,6 @@ namespace Content.Client.GameObjects
[Dependency] private readonly ILocalizationManager _loc;
[Dependency] private readonly IResourceCache _resourceCache;
[Dependency] private readonly IItemSlotManager _itemSlotManager;
[Dependency] private readonly IEyeManager _eyeManager;
#pragma warning restore 649
private readonly Dictionary<Slots, List<ItemSlotButton>> _inventoryButtons
@@ -98,18 +92,12 @@ namespace Content.Client.GameObjects
base.AddToSlot(slot, entity);
if (!_inventoryButtons.TryGetValue(slot, out var buttons))
{
return;
}
entity.TryGetComponent(out ISpriteComponent sprite);
var hasInventory = entity.HasComponent<ClientStorageComponent>();
foreach (var button in buttons)
{
button.SpriteView.Sprite = sprite;
_itemSlotManager.SetItemSlot(button, entity);
button.OnPressed = (e) => HandleInventoryKeybind(e, slot);
button.StorageButton.Visible = hasInventory;
}
}
@@ -132,7 +120,6 @@ namespace Content.Client.GameObjects
{
if (!_inventoryButtons.TryGetValue(slot, out var buttons))
return;
var mousePosWorld = _eyeManager.ScreenToWorld(args.Event.PointerLocation);
if (!Owner.TryGetSlot(slot, out var item))
return;
if (_itemSlotManager.OnButtonPressed(args.Event, item))
@@ -143,9 +130,8 @@ namespace Content.Client.GameObjects
private void ClearButton(ItemSlotButton button, Slots slot)
{
button.SpriteView.Sprite = null;
button.OnPressed = (e) => AddToInventory(e, slot);
button.StorageButton.Visible = false;
_itemSlotManager.SetItemSlot(button, null);
}
public override void PlayerAttached()
@@ -161,7 +147,6 @@ namespace Content.Client.GameObjects
_gameHud.InventoryQuickButtonContainer.RemoveChild(_quickButtonsContainer);
//foreach (var button in _inventoryButtons.Values.SelectMany(l => l))
foreach (var (slot, list) in _inventoryButtons)
{
foreach (var button in list)

View File

@@ -185,8 +185,15 @@ namespace Content.Client.GameObjects
{
if (GetEntity(ActiveIndex) != null)
{
SendNetworkMessage(new ActivateInhandMsg());
}
SendNetworkMessage(new UseInHandMsg());
}
}
public void ActivateItemInHand(string handIndex)
{
if (GetEntity(handIndex) == null)
return;
SendNetworkMessage(new ActivateInHandMsg(handIndex));
}
}
}

View File

@@ -13,5 +13,6 @@ namespace Content.Client.Interfaces.GameObjects
void SendChangeHand(string index);
void AttackByInHand(string index);
void UseActiveHand();
void ActivateItemInHand(string handIndex);
}
}

View File

@@ -24,8 +24,8 @@ namespace Content.Client.UserInterface
[Dependency] private readonly IItemSlotManager _itemSlotManager;
#pragma warning restore 0649
private IEntity LeftHand;
private IEntity RightHand;
private IEntity _leftHand;
private IEntity _rightHand;
private readonly TextureRect ActiveHandRect;
@@ -61,7 +61,9 @@ namespace Content.Client.UserInterface
AddChild(hBox);
_leftButton.OnPressed += args => HandKeyBindDown(args.Event, HandNameLeft);
_leftButton.OnStoragePressed += args => _OnStoragePressed(args.Event, HandNameLeft);
_rightButton.OnPressed += args => HandKeyBindDown(args.Event, HandNameRight);
_rightButton.OnStoragePressed += args => _OnStoragePressed(args.Event, HandNameRight);
// Active hand
_leftButton.AddChild(ActiveHandRect = new TextureRect
@@ -105,38 +107,16 @@ namespace Content.Client.UserInterface
parent.AddChild(ActiveHandRect);
ActiveHandRect.SetPositionInParent(1);
if (left != null)
if (left != _leftHand)
{
if (left != LeftHand)
{
LeftHand = left;
if (LeftHand.TryGetComponent(out ISpriteComponent sprite))
{
_leftButton.SpriteView.Sprite = sprite;
}
}
}
else
{
LeftHand = null;
_leftButton.SpriteView.Sprite = null;
_leftHand = left;
_itemSlotManager.SetItemSlot(_leftButton, _leftHand);
}
if (right != null)
if (right != _rightHand)
{
if (right != RightHand)
{
RightHand = right;
if (RightHand.TryGetComponent(out ISpriteComponent sprite))
{
_rightButton.SpriteView.Sprite = sprite;
}
}
}
else
{
RightHand = null;
_rightButton.SpriteView.Sprite = null;
_rightHand = right;
_itemSlotManager.SetItemSlot(_rightButton, _rightHand);
}
}
@@ -180,15 +160,24 @@ namespace Content.Client.UserInterface
}
}
private void _OnStoragePressed(GUIBoundKeyEventArgs args, string handIndex)
{
if (!args.CanFocus)
return;
if (!TryGetHands(out var hands))
return;
hands.ActivateItemInHand(handIndex);
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
_itemSlotManager.UpdateCooldown(_leftButton, LeftHand);
_itemSlotManager.UpdateCooldown(_rightButton, RightHand);
_itemSlotManager.UpdateCooldown(_leftButton, _leftHand);
_itemSlotManager.UpdateCooldown(_rightButton, _rightHand);
_rightStatusPanel.Update(RightHand);
_leftStatusPanel.Update(LeftHand);
_rightStatusPanel.Update(_rightHand);
_leftStatusPanel.Update(_leftHand);
}
}
}

View File

@@ -9,5 +9,6 @@ namespace Content.Client.UserInterface
void Initialize();
bool OnButtonPressed(GUIBoundKeyEventArgs args, IEntity item);
void UpdateCooldown(ItemSlotButton cooldownTexture, IEntity entity);
bool SetItemSlot(ItemSlotButton button, IEntity entity);
}
}

View File

@@ -1,11 +1,13 @@
using System;
using Content.Client.GameObjects;
using Content.Client.GameObjects.Components.Storage;
using Content.Client.GameObjects.EntitySystems;
using Content.Client.Utility;
using Content.Shared.GameObjects.Components.Items;
using Content.Shared.Input;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.ResourceManagement;
@@ -33,17 +35,34 @@ namespace Content.Client.UserInterface
private const int CooldownLevels = 8;
private readonly Texture[] TexturesCooldownOverlay = new Texture[CooldownLevels];
private readonly Texture[] _texturesCooldownOverlay = new Texture[CooldownLevels];
public void Initialize()
{
for (var i = 0; i < CooldownLevels; i++)
{
TexturesCooldownOverlay[i] =
_texturesCooldownOverlay[i] =
_resourceCache.GetTexture($"/Textures/UserInterface/Inventory/cooldown-{i}.png");
}
}
public bool SetItemSlot(ItemSlotButton button, IEntity entity)
{
if (entity == null)
{
button.SpriteView.Sprite = null;
button.StorageButton.Visible = false;
}
else
{
if (!entity.TryGetComponent(out ISpriteComponent sprite))
return false;
button.SpriteView.Sprite = sprite;
button.StorageButton.Visible = entity.HasComponent<ClientStorageComponent>();
}
return true;
}
public bool OnButtonPressed(GUIBoundKeyEventArgs args, IEntity item)
{
args.Handle();
@@ -107,7 +126,7 @@ namespace Content.Client.UserInterface
else
{
cooldownTexture.Visible = true;
cooldownTexture.Texture = TexturesCooldownOverlay[textureIndex];
cooldownTexture.Texture = _texturesCooldownOverlay[textureIndex];
}
}
else

View File

@@ -496,7 +496,7 @@ namespace Content.Server.GameObjects
break;
}
case ActivateInhandMsg msg:
case UseInHandMsg msg:
{
var playerMan = IoCManager.Resolve<IPlayerManager>();
var session = playerMan.GetSessionByChannel(netChannel);
@@ -511,6 +511,21 @@ namespace Content.Server.GameObjects
break;
}
case ActivateInHandMsg msg:
{
var playerMan = IoCManager.Resolve<IPlayerManager>();
var session = playerMan.GetSessionByChannel(netChannel);
var playerEntity = session.AttachedEntity;
var used = GetHand(msg.Index)?.Owner;
if (playerEntity == Owner && used != null)
{
var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
interactionSystem.TryInteractionActivate(Owner, used);
}
break;
}
}
}

View File

@@ -281,6 +281,20 @@ namespace Content.Server.GameObjects.EntitySystems
return true;
}
/// <summary>
/// Activates the Activate behavior of an object
/// Verifies that the user is capable of doing the use interaction first
/// </summary>
/// <param name="user"></param>
/// <param name="used"></param>
public void TryInteractionActivate(IEntity user, IEntity used)
{
if (user != null && used != null && ActionBlockerSystem.CanUse(user))
{
InteractionActivate(user, used);
}
}
private void InteractionActivate(IEntity user, IEntity used)
{
var activateMsg = new ActivateInWorldMessage(user, used);

View File

@@ -27,17 +27,32 @@ namespace Content.Shared.GameObjects
}
/// <summary>
/// A message that activates the inhand, presumed for now the activation will occur only on the active hand
/// A message that calls the use interaction on an item in hand, presumed for now the interaction will occur only on the active hand.
/// </summary>
[Serializable, NetSerializable]
public class ActivateInhandMsg : ComponentMessage
public class UseInHandMsg : ComponentMessage
{
public ActivateInhandMsg()
public UseInHandMsg()
{
Directed = true;
}
}
/// <summary>
/// A message that calls the activate interaction on the item in Index.
/// </summary>
[Serializable, NetSerializable]
public class ActivateInHandMsg : ComponentMessage
{
public string Index { get; }
public ActivateInHandMsg(string index)
{
Directed = true;
Index = index;
}
}
[Serializable, NetSerializable]
public class ClientAttackByInHandMsg : ComponentMessage
{