Implement StorageButton on HandsGUI and click empty hand to swap… (#517)
Also moved duplicate sprite view code to ItemSlotManager
This commit is contained in:
committed by
Pieter-Jan Briers
parent
9a76c70b37
commit
e0aaab56e3
@@ -496,7 +496,7 @@ namespace Content.Server.GameObjects
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break;
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}
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case ActivateInhandMsg msg:
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case UseInHandMsg msg:
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{
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var playerMan = IoCManager.Resolve<IPlayerManager>();
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var session = playerMan.GetSessionByChannel(netChannel);
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@@ -511,6 +511,21 @@ namespace Content.Server.GameObjects
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break;
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}
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case ActivateInHandMsg msg:
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{
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var playerMan = IoCManager.Resolve<IPlayerManager>();
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var session = playerMan.GetSessionByChannel(netChannel);
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var playerEntity = session.AttachedEntity;
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var used = GetHand(msg.Index)?.Owner;
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if (playerEntity == Owner && used != null)
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{
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var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
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interactionSystem.TryInteractionActivate(Owner, used);
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}
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break;
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}
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}
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}
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