Paper Bins (#13449)
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71
Content.Shared/Storage/Components/BinComponent.cs
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71
Content.Shared/Storage/Components/BinComponent.cs
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using Content.Shared.Storage.EntitySystems;
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using Content.Shared.Whitelist;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Shared.Storage.Components;
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/// <summary>
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/// This is used for things like paper bins, in which
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/// you can only take off of the top of the bin.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(BinSystem))]
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public sealed class BinComponent : Component
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{
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/// <summary>
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/// The containers that contain the items held in the bin
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/// </summary>
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[ViewVariables]
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public Container ItemContainer = default!;
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/// <summary>
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/// A list representing the order in which
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/// all the entities are stored in the bin.
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/// </summary>
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/// <remarks>
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/// The only reason this isn't a stack is so that
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/// i can handle entities being deleted and removed
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/// out of order by other systems
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/// </remarks>
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[DataField("items")]
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public List<EntityUid> Items = new();
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/// <summary>
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/// The items that start in the bin. Sorted in order.
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/// </summary>
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[DataField("initialContents", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
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public List<string> InitialContents = new();
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/// <summary>
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/// A whitelist governing what items can be inserted into the bin.
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/// </summary>
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[DataField("whitelist")]
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public EntityWhitelist? Whitelist;
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/// <summary>
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/// The maximum amount of items
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/// that can be stored in the bin.
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/// </summary>
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[DataField("maxItems")]
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public int MaxItems = 20;
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}
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[Serializable, NetSerializable]
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public sealed class BinComponentState : ComponentState
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{
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public List<EntityUid> Items;
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public EntityWhitelist? Whitelist;
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public int MaxItems;
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public BinComponentState(List<EntityUid> items, EntityWhitelist? whitelist, int maxItems)
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{
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Items = items;
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Whitelist = whitelist;
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MaxItems = maxItems;
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}
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}
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159
Content.Shared/Storage/EntitySystems/BinSystem.cs
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159
Content.Shared/Storage/EntitySystems/BinSystem.cs
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Storage.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Network;
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using Robust.Shared.Timing;
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namespace Content.Shared.Storage.EntitySystems;
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/// <summary>
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/// This handles <see cref="BinComponent"/>
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/// </summary>
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public sealed class BinSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] private readonly ISharedAdminLogManager _admin = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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public const string BinContainerId = "bin-container";
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<BinComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<BinComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<BinComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<BinComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<BinComponent, EntRemovedFromContainerMessage>(OnEntRemoved);
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SubscribeLocalEvent<BinComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<BinComponent, AfterInteractUsingEvent>(OnAfterInteractUsing);
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}
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private void OnGetState(EntityUid uid, BinComponent component, ref ComponentGetState args)
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{
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args.State = new BinComponentState(component.Items, component.Whitelist, component.MaxItems);
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}
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private void OnHandleState(EntityUid uid, BinComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not BinComponentState state)
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return;
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component.Items = new List<EntityUid>(state.Items);
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component.Whitelist = state.Whitelist;
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component.MaxItems = state.MaxItems;
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}
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private void OnStartup(EntityUid uid, BinComponent component, ComponentStartup args)
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{
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component.ItemContainer = _container.EnsureContainer<Container>(uid, BinContainerId);
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}
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private void OnMapInit(EntityUid uid, BinComponent component, MapInitEvent args)
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{
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// don't spawn on the client.
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if (_net.IsClient)
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return;
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var xform = Transform(uid);
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foreach (var id in component.InitialContents)
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{
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var ent = Spawn(id, xform.Coordinates);
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if (!TryInsertIntoBin(uid, ent, component))
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{
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Logger.Error($"Entity {ToPrettyString(ent)} was unable to be initialized into bin {ToPrettyString(uid)}");
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return;
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}
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}
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}
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private void OnEntRemoved(EntityUid uid, BinComponent component, EntRemovedFromContainerMessage args)
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{
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component.Items.Remove(args.Entity);
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}
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private void OnInteractHand(EntityUid uid, BinComponent component, InteractHandEvent args)
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{
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if (args.Handled || !_timing.IsFirstTimePredicted)
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return;
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EntityUid? toGrab = component.Items.LastOrDefault();
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if (!TryRemoveFromBin(uid, toGrab, component))
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return;
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_hands.TryPickupAnyHand(args.User, toGrab.Value);
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_admin.Add(LogType.Pickup, LogImpact.Low,
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$"{ToPrettyString(uid):player} removed {ToPrettyString(toGrab.Value)} from bin {ToPrettyString(uid)}.");
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args.Handled = true;
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}
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private void OnAfterInteractUsing(EntityUid uid, BinComponent component, AfterInteractUsingEvent args)
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{
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if (args.Handled || !args.CanReach)
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return;
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if (!_timing.IsFirstTimePredicted)
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return;
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if (!TryInsertIntoBin(uid, args.Used, component))
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return;
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_admin.Add(LogType.Pickup, LogImpact.Low, $"{ToPrettyString(uid):player} inserted {ToPrettyString(args.User)} into bin {ToPrettyString(uid)}.");
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args.Handled = true;
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}
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/// <summary>
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/// Inserts an entity at the top of the bin
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="toInsert"></param>
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/// <param name="component"></param>
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/// <returns></returns>
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public bool TryInsertIntoBin(EntityUid uid, EntityUid toInsert, BinComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (component.Items.Count >= component.MaxItems)
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return false;
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if (component.Whitelist != null && !component.Whitelist.IsValid(toInsert))
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return false;
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component.ItemContainer.Insert(toInsert);
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component.Items.Add(toInsert);
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Dirty(component);
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return true;
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}
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/// <summary>
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/// Tries to remove an entity from the top of the bin.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="toRemove"></param>
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/// <param name="component"></param>
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/// <returns></returns>
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public bool TryRemoveFromBin(EntityUid uid, [NotNullWhen(true)] EntityUid? toRemove, BinComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (toRemove != component.Items.Last())
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return false;
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if (!component.ItemContainer.Remove(toRemove.Value))
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return false;
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component.Items.Remove(toRemove.Value);
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Dirty(component);
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return true;
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}
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}
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@@ -0,0 +1,78 @@
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- type: entity
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parent: BaseStructureDynamic
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id: PaperBin
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name: paper bin
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description: What secrets lie at the bottom of its endless stack?
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suffix: Empty
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components:
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- type: Sprite
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netsync: false
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sprite: Objects/Misc/bureaucracy.rsi
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state: paper_bin0
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drawdepth: SmallObjects
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noRot: true
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- type: Appearance
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- type: ItemMapper
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sprite: Objects/Misc/bureaucracy.rsi
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mapLayers:
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paper_bin1:
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whitelist:
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tags:
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- Document
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- Write
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- type: Fixtures
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fixtures:
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- shape:
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!type:PhysShapeAabb
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bounds: "-0.10,-0.10,0.10,0.10"
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density: 500
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mask:
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- TabletopMachineMask
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- type: InteractionOutline
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- type: Bin
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whitelist:
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tags:
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- Document
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- Write
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- type: ContainerContainer
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containers:
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bin-container: !type:Container
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- type: entity
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parent: PaperBin
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id: PaperBin5
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suffix: 5
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components:
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- type: Bin
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initialContents:
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- Paper
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- Paper
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- Paper
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- Paper
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- Paper
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whitelist:
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tags:
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- Document
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- Write
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- type: entity
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parent: PaperBin
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id: PaperBin10
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suffix: 10
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components:
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- type: Bin
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initialContents:
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- Paper
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- Paper
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- Paper
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- Paper
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- Paper
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- Paper
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- Paper
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- Paper
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- Paper
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- Paper
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whitelist:
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tags:
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- Document
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- Write
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@@ -96,12 +96,6 @@
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{
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"name": "paper_bin1"
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},
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{
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"name": "paper_bin2"
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},
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{
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"name": "paper_bin3"
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},
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{
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"name": "paper_plane"
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},
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