diff --git a/Content.Shared/Damage/Systems/DamageOnHighSpeedImpactSystem.cs b/Content.Shared/Damage/Systems/DamageOnHighSpeedImpactSystem.cs index f099a33759..4371ac83a8 100644 --- a/Content.Shared/Damage/Systems/DamageOnHighSpeedImpactSystem.cs +++ b/Content.Shared/Damage/Systems/DamageOnHighSpeedImpactSystem.cs @@ -49,7 +49,8 @@ public sealed class DamageOnHighSpeedImpactSystem : EntitySystem _damageable.TryChangeDamage(uid, component.Damage * damageScale); - _audio.PlayPvs(component.SoundHit, uid, AudioParams.Default.WithVariation(0.125f).WithVolume(-0.125f)); + if (_gameTiming.IsFirstTimePredicted) + _audio.PlayPvs(component.SoundHit, uid, AudioParams.Default.WithVariation(0.125f).WithVolume(-0.125f)); _color.RaiseEffect(Color.Red, new List() { uid }, Filter.Pvs(uid, entityManager: EntityManager)); }