Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
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@@ -7,19 +7,6 @@ public sealed class UseDelaySystem : EntitySystem
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly MetaDataSystem _metadata = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<UseDelayComponent, EntityUnpausedEvent>(OnUnpaused);
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}
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private void OnUnpaused(Entity<UseDelayComponent> ent, ref EntityUnpausedEvent args)
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{
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// We got unpaused, resume the delay
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ent.Comp.DelayStartTime += args.PausedTime;
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ent.Comp.DelayEndTime += args.PausedTime;
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Dirty(ent);
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}
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public void SetDelay(Entity<UseDelayComponent> ent, TimeSpan delay)
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{
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if (ent.Comp.Delay == delay)
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