Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
This commit is contained in:
Pieter-Jan Briers
2024-02-26 04:36:19 +01:00
committed by GitHub
parent 2a2324ecaf
commit e00f74505c
130 changed files with 150 additions and 539 deletions

View File

@@ -7,19 +7,6 @@ public sealed class UseDelaySystem : EntitySystem
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly MetaDataSystem _metadata = default!;
public override void Initialize()
{
SubscribeLocalEvent<UseDelayComponent, EntityUnpausedEvent>(OnUnpaused);
}
private void OnUnpaused(Entity<UseDelayComponent> ent, ref EntityUnpausedEvent args)
{
// We got unpaused, resume the delay
ent.Comp.DelayStartTime += args.PausedTime;
ent.Comp.DelayEndTime += args.PausedTime;
Dirty(ent);
}
public void SetDelay(Entity<UseDelayComponent> ent, TimeSpan delay)
{
if (ent.Comp.Delay == delay)