Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
This commit is contained in:
Pieter-Jan Briers
2024-02-26 04:36:19 +01:00
committed by GitHub
parent 2a2324ecaf
commit e00f74505c
130 changed files with 150 additions and 539 deletions

View File

@@ -42,7 +42,6 @@ public abstract class SharedEmitSoundSystem : EntitySystem
SubscribeLocalEvent<EmitSoundOnPickupComponent, GotEquippedHandEvent>(OnEmitSoundOnPickup);
SubscribeLocalEvent<EmitSoundOnDropComponent, DroppedEvent>(OnEmitSoundOnDrop);
SubscribeLocalEvent<EmitSoundOnCollideComponent, EntityUnpausedEvent>(OnEmitSoundUnpaused);
SubscribeLocalEvent<EmitSoundOnCollideComponent, StartCollideEvent>(OnEmitSoundOnCollide);
}
@@ -119,11 +118,6 @@ public abstract class SharedEmitSoundSystem : EntitySystem
}
}
private void OnEmitSoundUnpaused(EntityUid uid, EmitSoundOnCollideComponent component, ref EntityUnpausedEvent args)
{
component.NextSound += args.PausedTime;
}
private void OnEmitSoundOnCollide(EntityUid uid, EmitSoundOnCollideComponent component, ref StartCollideEvent args)
{
if (!args.OurFixture.Hard ||