Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
This commit is contained in:
Pieter-Jan Briers
2024-02-26 04:36:19 +01:00
committed by GitHub
parent 2a2324ecaf
commit e00f74505c
130 changed files with 150 additions and 539 deletions

View File

@@ -5,16 +5,6 @@ public abstract partial class SharedGravitySystem
protected const float GravityKick = 100.0f;
protected const float ShakeCooldown = 0.2f;
private void InitializeShake()
{
SubscribeLocalEvent<GravityShakeComponent, EntityUnpausedEvent>(OnShakeUnpaused);
}
private void OnShakeUnpaused(EntityUid uid, GravityShakeComponent component, ref EntityUnpausedEvent args)
{
component.NextShake += args.PausedTime;
}
private void UpdateShake()
{
var curTime = Timing.CurTime;