Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
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@@ -5,16 +5,6 @@ public abstract partial class SharedGravitySystem
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protected const float GravityKick = 100.0f;
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protected const float ShakeCooldown = 0.2f;
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private void InitializeShake()
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{
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SubscribeLocalEvent<GravityShakeComponent, EntityUnpausedEvent>(OnShakeUnpaused);
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}
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private void OnShakeUnpaused(EntityUid uid, GravityShakeComponent component, ref EntityUnpausedEvent args)
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{
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component.NextShake += args.PausedTime;
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}
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private void UpdateShake()
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{
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var curTime = Timing.CurTime;
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