Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
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@@ -28,16 +28,9 @@ public sealed class PacificationSystem : EntitySystem
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SubscribeLocalEvent<PacifiedComponent, BeforeThrowEvent>(OnBeforeThrow);
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SubscribeLocalEvent<PacifiedComponent, AttackAttemptEvent>(OnAttackAttempt);
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SubscribeLocalEvent<PacifiedComponent, ShotAttemptedEvent>(OnShootAttempt);
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SubscribeLocalEvent<PacifiedComponent, EntityUnpausedEvent>(OnUnpaused);
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SubscribeLocalEvent<PacifismDangerousAttackComponent, AttemptPacifiedAttackEvent>(OnPacifiedDangerousAttack);
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}
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private void OnUnpaused(Entity<PacifiedComponent> ent, ref EntityUnpausedEvent args)
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{
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if (ent.Comp.NextPopupTime != null)
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ent.Comp.NextPopupTime = ent.Comp.NextPopupTime.Value + args.PausedTime;
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}
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private bool PacifiedCanAttack(EntityUid user, EntityUid target, [NotNullWhen(false)] out string? reason)
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{
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var ev = new AttemptPacifiedAttackEvent(user);
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