Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
This commit is contained in:
Pieter-Jan Briers
2024-02-26 04:36:19 +01:00
committed by GitHub
parent 2a2324ecaf
commit e00f74505c
130 changed files with 150 additions and 539 deletions

View File

@@ -28,16 +28,9 @@ public sealed class PacificationSystem : EntitySystem
SubscribeLocalEvent<PacifiedComponent, BeforeThrowEvent>(OnBeforeThrow);
SubscribeLocalEvent<PacifiedComponent, AttackAttemptEvent>(OnAttackAttempt);
SubscribeLocalEvent<PacifiedComponent, ShotAttemptedEvent>(OnShootAttempt);
SubscribeLocalEvent<PacifiedComponent, EntityUnpausedEvent>(OnUnpaused);
SubscribeLocalEvent<PacifismDangerousAttackComponent, AttemptPacifiedAttackEvent>(OnPacifiedDangerousAttack);
}
private void OnUnpaused(Entity<PacifiedComponent> ent, ref EntityUnpausedEvent args)
{
if (ent.Comp.NextPopupTime != null)
ent.Comp.NextPopupTime = ent.Comp.NextPopupTime.Value + args.PausedTime;
}
private bool PacifiedCanAttack(EntityUid user, EntityUid target, [NotNullWhen(false)] out string? reason)
{
var ev = new AttemptPacifiedAttackEvent(user);