Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
This commit is contained in:
Pieter-Jan Briers
2024-02-26 04:36:19 +01:00
committed by GitHub
parent 2a2324ecaf
commit e00f74505c
130 changed files with 150 additions and 539 deletions

View File

@@ -27,7 +27,6 @@ public sealed class ChasingWalkSystem : VirtualController
base.Initialize();
SubscribeLocalEvent<ChasingWalkComponent, MapInitEvent>(OnChasingMapInit);
SubscribeLocalEvent<ChasingWalkComponent, EntityUnpausedEvent>(OnChasingUnpaused);
}
private void OnChasingMapInit(EntityUid uid, ChasingWalkComponent component, MapInitEvent args)
@@ -36,12 +35,6 @@ public sealed class ChasingWalkSystem : VirtualController
component.NextChangeVectorTime = _gameTiming.CurTime;
}
private void OnChasingUnpaused(EntityUid uid, ChasingWalkComponent component, ref EntityUnpausedEvent args)
{
component.NextImpulseTime += args.PausedTime;
component.NextChangeVectorTime += args.PausedTime;
}
public override void UpdateBeforeSolve(bool prediction, float frameTime)
{
base.UpdateBeforeSolve(prediction, frameTime);