Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
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@@ -33,15 +33,9 @@ public sealed class NPCJukeSystem : EntitySystem
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_npcRangedQuery = GetEntityQuery<NPCRangedCombatComponent>();
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_physicsQuery = GetEntityQuery<PhysicsComponent>();
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SubscribeLocalEvent<NPCJukeComponent, EntityUnpausedEvent>(OnJukeUnpaused);
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SubscribeLocalEvent<NPCJukeComponent, NPCSteeringEvent>(OnJukeSteering);
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}
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private void OnJukeUnpaused(EntityUid uid, NPCJukeComponent component, ref EntityUnpausedEvent args)
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{
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component.NextJuke += args.PausedTime;
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}
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private void OnJukeSteering(EntityUid uid, NPCJukeComponent component, ref NPCSteeringEvent args)
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{
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if (component.JukeType == JukeType.AdjacentTile)
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