Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
This commit is contained in:
Pieter-Jan Briers
2024-02-26 04:36:19 +01:00
committed by GitHub
parent 2a2324ecaf
commit e00f74505c
130 changed files with 150 additions and 539 deletions

View File

@@ -44,7 +44,6 @@ public sealed partial class PathfindingSystem
{
SubscribeLocalEvent<GridInitializeEvent>(OnGridInit);
SubscribeLocalEvent<GridRemovalEvent>(OnGridRemoved);
SubscribeLocalEvent<GridPathfindingComponent, EntityUnpausedEvent>(OnGridPathPause);
SubscribeLocalEvent<GridPathfindingComponent, ComponentShutdown>(OnGridPathShutdown);
SubscribeLocalEvent<CollisionChangeEvent>(OnCollisionChange);
SubscribeLocalEvent<CollisionLayerChangeEvent>(OnCollisionLayerChange);
@@ -61,10 +60,6 @@ public sealed partial class PathfindingSystem
DirtyChunk(ev.Entity, Comp<MapGridComponent>(ev.Entity).GridTileToLocal(ev.NewTile.GridIndices));
}
private void OnGridPathPause(EntityUid uid, GridPathfindingComponent component, ref EntityUnpausedEvent args)
{
component.NextUpdate += args.PausedTime;
}
private void OnGridPathShutdown(EntityUid uid, GridPathfindingComponent component, ComponentShutdown args)
{