Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
This commit is contained in:
Pieter-Jan Briers
2024-02-26 04:36:19 +01:00
committed by GitHub
parent 2a2324ecaf
commit e00f74505c
130 changed files with 150 additions and 539 deletions

View File

@@ -17,7 +17,6 @@ public sealed partial class TriggerSystem
SubscribeLocalEvent<TriggerOnProximityComponent, StartCollideEvent>(OnProximityStartCollide);
SubscribeLocalEvent<TriggerOnProximityComponent, EndCollideEvent>(OnProximityEndCollide);
SubscribeLocalEvent<TriggerOnProximityComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<TriggerOnProximityComponent, EntityUnpausedEvent>(OnUnpaused);
SubscribeLocalEvent<TriggerOnProximityComponent, ComponentShutdown>(OnProximityShutdown);
// Shouldn't need re-anchoring.
SubscribeLocalEvent<TriggerOnProximityComponent, AnchorStateChangedEvent>(OnProximityAnchor);
@@ -65,12 +64,6 @@ public sealed partial class TriggerSystem
collisionLayer: component.Layer);
}
private void OnUnpaused(EntityUid uid, TriggerOnProximityComponent component, ref EntityUnpausedEvent args)
{
component.NextTrigger += args.PausedTime;
component.NextVisualUpdate += args.PausedTime;
}
private void OnProximityStartCollide(EntityUid uid, TriggerOnProximityComponent component, ref StartCollideEvent args)
{
if (args.OurFixtureId != TriggerOnProximityComponent.FixtureID)