Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
This commit is contained in:
Pieter-Jan Briers
2024-02-26 04:36:19 +01:00
committed by GitHub
parent 2a2324ecaf
commit e00f74505c
130 changed files with 150 additions and 539 deletions

View File

@@ -68,7 +68,6 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
// Shouldn't need re-anchoring.
SubscribeLocalEvent<DisposalUnitComponent, AnchorStateChangedEvent>(OnAnchorChanged);
SubscribeLocalEvent<DisposalUnitComponent, EntityUnpausedEvent>(OnUnpaused);
// TODO: Predict me when hands predicted
SubscribeLocalEvent<DisposalUnitComponent, ContainerRelayMovementEntityEvent>(OnMovement);
SubscribeLocalEvent<DisposalUnitComponent, PowerChangedEvent>(OnPowerChange);
@@ -103,14 +102,6 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
GetNetEntityList(component.RecentlyEjected));
}
private void OnUnpaused(EntityUid uid, SharedDisposalUnitComponent component, ref EntityUnpausedEvent args)
{
if (component.NextFlush != null)
component.NextFlush = component.NextFlush.Value + args.PausedTime;
component.NextPressurized += args.PausedTime;
}
private void AddDisposalAltVerbs(EntityUid uid, SharedDisposalUnitComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract)