Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
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@@ -10,13 +10,6 @@ public sealed class SolutionPurgeSystem : EntitySystem
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[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SolutionPurgeComponent, EntityUnpausedEvent>(OnUnpaused);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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@@ -33,9 +26,4 @@ public sealed class SolutionPurgeSystem : EntitySystem
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_solutionContainer.SplitSolutionWithout(solution.Value, purge.Quantity, purge.Preserve.ToArray());
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}
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}
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private void OnUnpaused(Entity<SolutionPurgeComponent> entity, ref EntityUnpausedEvent args)
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{
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entity.Comp.NextPurgeTime += args.PausedTime;
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}
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}
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