Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
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@@ -22,7 +22,6 @@ public sealed partial class AnomalySystem
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SubscribeLocalEvent<AnomalyVesselComponent, InteractUsingEvent>(OnVesselInteractUsing);
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SubscribeLocalEvent<AnomalyVesselComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<AnomalyVesselComponent, ResearchServerGetPointsPerSecondEvent>(OnVesselGetPointsPerSecond);
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SubscribeLocalEvent<AnomalyVesselComponent, EntityUnpausedEvent>(OnUnpaused);
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SubscribeLocalEvent<AnomalyShutdownEvent>(OnShutdown);
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SubscribeLocalEvent<AnomalyStabilityChangedEvent>(OnStabilityChanged);
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}
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@@ -92,11 +91,6 @@ public sealed partial class AnomalySystem
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args.Points += (int) (GetAnomalyPointValue(anomaly) * component.PointMultiplier);
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}
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private void OnUnpaused(EntityUid uid, AnomalyVesselComponent component, ref EntityUnpausedEvent args)
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{
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component.NextBeep += args.PausedTime;
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}
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private void OnVesselAnomalyShutdown(ref AnomalyShutdownEvent args)
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{
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var query = EntityQueryEnumerator<AnomalyVesselComponent>();
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