Refactor ReagentGrinder (#11751)
* Refactor ReagentGrinder - It can now process partial stacks. (Before it would do nothing if the entire stack's solution didn't fit in the output container) - Get rid of `SharedReagentGrinderComponent`, move shared stuff to `SharedReagentGrinder.cs`. - Subscribe to events instead of massive switch/case. - Get rid of update queue thing. - Change `DoWork` so it's less duplicate code for grinding/juicing. - Get rid of `ExtractableScalingEvent` and just scale directly based on item stack count. - Add message for when you try to put something into the reagent grinder that doesn't fit. - Fix obsolescence warnings. * Use a timer on component instead of SpawnTimer * s/StorageCap/StorageMaxEntities
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@@ -1,7 +1,5 @@
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using static Content.Shared.Kitchen.Components.SharedReagentGrinderComponent;
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using Content.Shared.Kitchen;
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namespace Content.Client.Kitchen.Visualizers
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{
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