Sericulture fixes (#19193)
* redone * I FUCKING HATE SPAWNING STUFF IN SHARED * inheritdoc * owo * fly broken wings * From a server event to just an event. * more info * a comment and a different comment * Partial * Emo's requested changes. * wuh * head ache * they call me mean names (laugh track)
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Content.Client/Sericulture/SericultureSystem.cs
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8
Content.Client/Sericulture/SericultureSystem.cs
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using Content.Shared.Sericulture;
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namespace Content.Client.Sericulture;
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/// <summary>
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/// <inheritdoc/>
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/// </summary>
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public sealed partial class SericultureSystem : SharedSericultureSystem { }
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@@ -1,31 +0,0 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Sericulture;
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[RegisterComponent]
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public sealed partial class SericultureComponent : Component
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{
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[DataField("popupText")]
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public string PopupText = "sericulture-failure-hunger";
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/// <summary>
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/// What will be produced at the end of the action.
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/// </summary>
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[DataField("entityProduced", required: true)]
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public string EntityProduced = "";
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[DataField("action", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string Action = "ActionSericulture";
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[DataField("actionEntity")] public EntityUid? ActionEntity;
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/// <summary>
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/// How long will it take to make.
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/// </summary>
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[DataField("productionLength", required: true), ViewVariables(VVAccess.ReadWrite)]
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public float ProductionLength = 0;
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[DataField("hungerCost"), ViewVariables(VVAccess.ReadWrite)]
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public float HungerCost = 0f;
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}
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@@ -1,89 +1,7 @@
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using Content.Server.Actions;
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using Content.Server.DoAfter;
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using Content.Server.Popups;
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using Content.Server.Stack;
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using Content.Shared.DoAfter;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Sericulture;
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namespace Content.Server.Sericulture;
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public sealed partial class SericultureSystem : EntitySystem
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public sealed partial class SericultureSystem : SharedSericultureSystem
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{
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[Dependency] private readonly ActionsSystem _actionsSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly HungerSystem _hungerSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly StackSystem _stackSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SericultureComponent, MapInitEvent>(OnCompMapInit);
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SubscribeLocalEvent<SericultureComponent, ComponentShutdown>(OnCompRemove);
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SubscribeLocalEvent<SericultureComponent, SericultureActionEvent>(OnSericultureStart);
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SubscribeLocalEvent<SericultureComponent, SericultureDoAfterEvent>(OnSericultureDoAfter);
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}
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private void OnCompMapInit(EntityUid uid, SericultureComponent comp, MapInitEvent args)
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{
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_actionsSystem.AddAction(uid, ref comp.ActionEntity, comp.Action, uid);
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}
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private void OnCompRemove(EntityUid uid, SericultureComponent comp, ComponentShutdown args)
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{
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_actionsSystem.RemoveAction(uid, comp.ActionEntity);
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}
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private void OnSericultureStart(EntityUid uid, SericultureComponent comp, SericultureActionEvent args)
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{
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if (IsHungry(uid))
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{
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_popupSystem.PopupEntity(Loc.GetString(comp.PopupText), uid, uid);
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return;
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}
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var doAfter = new DoAfterArgs(EntityManager, uid, comp.ProductionLength, new SericultureDoAfterEvent(), uid)
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{
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BreakOnUserMove = true,
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BlockDuplicate = true,
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BreakOnDamage = true,
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CancelDuplicate = true,
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};
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_doAfterSystem.TryStartDoAfter(doAfter);
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}
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private void OnSericultureDoAfter(EntityUid uid, SericultureComponent comp, SericultureDoAfterEvent args)
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{
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if (args.Cancelled || args.Handled || comp.Deleted)
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return;
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if (IsHungry(uid))
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{
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_popupSystem.PopupEntity(Loc.GetString(comp.PopupText), uid, uid);
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return;
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}
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_hungerSystem.ModifyHunger(uid, -comp.HungerCost);
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var newEntity = Spawn(comp.EntityProduced, Transform(uid).Coordinates);
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_stackSystem.TryMergeToHands(newEntity, uid);
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args.Repeat = true;
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}
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private bool IsHungry(EntityUid uid, HungerComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return false;
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if (_hungerSystem.GetHungerThreshold(comp) <= HungerThreshold.Peckish)
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return true;
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return false;
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}
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}
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@@ -173,6 +173,17 @@ public sealed class HungerSystem : EntitySystem
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return result;
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}
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/// <summary>
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/// A check that returns if the entity is below a hunger threshold.
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/// </summary>
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public bool IsHungerBelowState(EntityUid uid, HungerThreshold threshold, float? food = null, HungerComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return false; // It's never going to go hungry, so it's probably fine to assume that it's not... you know, hungry.
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return GetHungerThreshold(comp, food) < threshold;
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}
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private bool GetMovementThreshold(HungerThreshold threshold)
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{
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switch (threshold)
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66
Content.Shared/Sericulture/SericultureComponent.cs
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66
Content.Shared/Sericulture/SericultureComponent.cs
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Sericulture;
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/// <summary>
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/// Should be applied to any mob that you want to be able to produce any material with an action and the cost of hunger.
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/// TODO: Probably adjust this to utilize organs?
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedSericultureSystem))]
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public sealed partial class SericultureComponent : Component
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{
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/// <summary>
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/// The text that pops up whenever sericulture fails for not having enough hunger.
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/// </summary>
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[DataField("popupText")]
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[ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public string PopupText = "sericulture-failure-hunger";
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/// <summary>
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/// What will be produced at the end of the action.
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/// </summary>
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[DataField("entityProduced", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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[ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public string EntityProduced = string.Empty;
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/// <summary>
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/// The entity needed to actually preform sericulture. This will be granted (and removed) upon the entity's creation.
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/// </summary>
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[DataField("action", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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[ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public string Action = string.Empty;
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[AutoNetworkedField]
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[DataField("actionEntity")]
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public EntityUid? ActionEntity;
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/// <summary>
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/// How long will it take to make.
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/// </summary>
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[DataField("productionLength")]
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[ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public float ProductionLength = 3f;
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/// <summary>
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/// This will subtract (not add, don't get this mixed up) from the current hunger of the mob doing sericulture.
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/// </summary>
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[DataField("hungerCost")]
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[ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public float HungerCost = 5f;
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/// <summary>
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/// The lowest hunger threshold that this mob can be in before it's allowed to spin silk.
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/// </summary>
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[DataField("minHungerThreshold")]
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[ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public HungerThreshold MinHungerThreshold = HungerThreshold.Okay;
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}
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@@ -1,10 +0,0 @@
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using Content.Shared.Actions;
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using Content.Shared.DoAfter;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Sericulture;
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[Serializable, NetSerializable]
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public sealed partial class SericultureDoAfterEvent : SimpleDoAfterEvent { }
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public sealed partial class SericultureActionEvent : InstantActionEvent { }
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109
Content.Shared/Sericulture/SericultureSystem.cs
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109
Content.Shared/Sericulture/SericultureSystem.cs
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using Content.Shared.Actions;
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using Content.Shared.DoAfter;
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using Content.Shared.Nutrition.EntitySystems;
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using Robust.Shared.Serialization;
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using Content.Shared.Popups;
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using Robust.Shared.Network;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Stacks;
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namespace Content.Shared.Sericulture;
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/// <summary>
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/// Allows mobs to produce materials with <see cref="SericultureComponent"/>.
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/// </summary>
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public abstract partial class SharedSericultureSystem : EntitySystem
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{
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// Managers
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[Dependency] private readonly INetManager _netManager = default!;
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// Systems
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly HungerSystem _hungerSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedStackSystem _stackSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SericultureComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<SericultureComponent, ComponentShutdown>(OnCompRemove);
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SubscribeLocalEvent<SericultureComponent, SericultureActionEvent>(OnSericultureStart);
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SubscribeLocalEvent<SericultureComponent, SericultureDoAfterEvent>(OnSericultureDoAfter);
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}
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/// <summary>
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/// Giveths the action to preform sericulture on the entity
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/// </summary>
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private void OnMapInit(EntityUid uid, SericultureComponent comp, MapInitEvent args)
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{
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_actionsSystem.AddAction(uid, ref comp.ActionEntity, comp.Action);
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}
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/// <summary>
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/// Takeths away the action to preform sericulture from the entity.
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/// </summary>
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private void OnCompRemove(EntityUid uid, SericultureComponent comp, ComponentShutdown args)
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{
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_actionsSystem.RemoveAction(uid, comp.ActionEntity);
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}
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private void OnSericultureStart(EntityUid uid, SericultureComponent comp, SericultureActionEvent args)
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{
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if (TryComp<HungerComponent>(uid, out var hungerComp)
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&& _hungerSystem.IsHungerBelowState(uid, comp.MinHungerThreshold, hungerComp.CurrentHunger - comp.HungerCost, hungerComp))
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{
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_popupSystem.PopupClient(Loc.GetString(comp.PopupText), uid, uid);
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return;
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}
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var doAfter = new DoAfterArgs(EntityManager, uid, comp.ProductionLength, new SericultureDoAfterEvent(), uid)
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{ // I'm not sure if more things should be put here, but imo ideally it should probably be set in the component/YAML. Not sure if this is currently possible.
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BreakOnUserMove = true,
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BlockDuplicate = true,
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BreakOnDamage = true,
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CancelDuplicate = true,
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};
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_doAfterSystem.TryStartDoAfter(doAfter);
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}
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private void OnSericultureDoAfter(EntityUid uid, SericultureComponent comp, SericultureDoAfterEvent args)
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{
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if (args.Cancelled || args.Handled || comp.Deleted)
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return;
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if (TryComp<HungerComponent>(uid, out var hungerComp) // A check, just incase the doafter is somehow performed when the entity is not in the right hunger state.
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&& _hungerSystem.IsHungerBelowState(uid, comp.MinHungerThreshold, hungerComp.CurrentHunger - comp.HungerCost, hungerComp))
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{
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_popupSystem.PopupClient(Loc.GetString(comp.PopupText), uid, uid);
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return;
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}
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_hungerSystem.ModifyHunger(uid, -comp.HungerCost);
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if (!_netManager.IsClient) // Have to do this because spawning stuff in shared is CBT.
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{
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var newEntity = Spawn(comp.EntityProduced, Transform(uid).Coordinates);
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_stackSystem.TryMergeToHands(newEntity, uid);
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}
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args.Repeat = true;
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}
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}
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/// <summary>
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/// Should be relayed upon using the action.
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/// </summary>
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public sealed partial class SericultureActionEvent : InstantActionEvent { }
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/// <summary>
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/// Is relayed at the end of the sericulturing doafter.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed partial class SericultureDoAfterEvent : SimpleDoAfterEvent { }
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