Sentry turrets - Part 4: The sentry turret and its primary systems (#35123)
* Initial commit * Removed mention of StationAiTurretComponent (for now) * Prep for moving out of draft * Fixing merge conflict * Re-added new net frequencies to AI turrets * Removed turret control content * Removed unintended change * Final tweaks * Fixed incorrect file name * Improvement to fire mode handling * Addressed review comments * Updated how turret wire panel auto-closing is handled * Ranged NPCs no longer waste shots on stunned targets * Fixed bug in tracking broken state * Addressed review comments * Bug fix * Removed unnecessary event call
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@@ -43,3 +43,9 @@ public sealed partial class BatteryWeaponFireMode
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[DataField]
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public float FireCost = 100;
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}
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[Serializable, NetSerializable]
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public enum BatteryWeaponFireModeVisuals : byte
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{
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State
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}
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