Game server api (#23129)

* Stuff

* Fix RoundStatus Action

* Rename stuff

* Also needs to run on the main thread

* minor stuff

* Move to not be an EntitySystem

* Part 1 of making this less shit

* Make some more stuff run on main thread

* Actor check, logging and remove token from log.

* Better log

* Change ActionKick to use Guid instead of username

* Fix build

* Bandaid fix for test fails
This commit is contained in:
Simon
2024-01-07 02:47:29 +01:00
committed by GitHub
parent 5f8eab71ce
commit dfc8ea6aee
4 changed files with 814 additions and 12 deletions

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@@ -0,0 +1,795 @@
using System.Net;
using System.Net.Http;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Threading.Tasks;
using Content.Server.Administration.Systems;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Presets;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Maps;
using Content.Server.RoundEnd;
using Content.Shared.Administration.Managers;
using Content.Shared.CCVar;
using Content.Shared.Prototypes;
using Robust.Server.ServerStatus;
using Robust.Shared.Asynchronous;
using Robust.Shared.Configuration;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.Administration;
public sealed class ServerApi : IPostInjectInit
{
[Dependency] private readonly IStatusHost _statusHost = default!;
[Dependency] private readonly IConfigurationManager _config = default!;
[Dependency] private readonly ISharedPlayerManager _playerManager = default!; // Players
[Dependency] private readonly ISharedAdminManager _adminManager = default!; // Admins
[Dependency] private readonly IGameMapManager _gameMapManager = default!; // Map name
[Dependency] private readonly IServerNetManager _netManager = default!; // Kick
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; // Game rules
[Dependency] private readonly IComponentFactory _componentFactory = default!; // Needed to circumvent the "IoC has no context on this thread" error until I figure out how to do it properly
[Dependency] private readonly ITaskManager _taskManager = default!; // game explodes when calling stuff from the non-game thread
[Dependency] private readonly EntityManager _entityManager = default!;
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
private string _token = default!;
private ISawmill _sawmill = default!;
private string _motd = default!;
public void PostInject()
{
_sawmill = Logger.GetSawmill("serverApi");
// Get
_statusHost.AddHandler(InfoHandler);
_statusHost.AddHandler(GetGameRules);
_statusHost.AddHandler(GetForcePresets);
// Post
_statusHost.AddHandler(ActionRoundStatus);
_statusHost.AddHandler(ActionKick);
_statusHost.AddHandler(ActionAddGameRule);
_statusHost.AddHandler(ActionEndGameRule);
_statusHost.AddHandler(ActionForcePreset);
_statusHost.AddHandler(ActionForceMotd);
_statusHost.AddHandler(ActionPanicPunker);
// Bandaid fix for the test fails
// "System.Collections.Generic.KeyNotFoundException : The given key 'server.admin_api_token' was not present in the dictionary."
// TODO: Figure out why this happens
try
{
_config.OnValueChanged(CCVars.AdminApiToken, UpdateToken, true);
_config.OnValueChanged(CCVars.MOTD, UpdateMotd, true);
}
catch (Exception e)
{
_sawmill.Error("Failed to subscribe to config vars: {0}", e);
}
}
public void Shutdown()
{
_config.UnsubValueChanged(CCVars.AdminApiToken, UpdateToken);
_config.UnsubValueChanged(CCVars.MOTD, UpdateMotd);
}
private void UpdateToken(string token)
{
_token = token;
}
private void UpdateMotd(string motd)
{
_motd = motd;
}
#region Actions
/// <summary>
/// Changes the panic bunker settings.
/// </summary>
private async Task<bool> ActionPanicPunker(IStatusHandlerContext context)
{
if (context.RequestMethod != HttpMethod.Post || context.Url!.AbsolutePath != "/admin/actions/panic_bunker")
{
return false;
}
if (!CheckAccess(context))
{
await context.RespondErrorAsync(HttpStatusCode.Unauthorized);
return true;
}
if (!CheckActor(context, out var actor))
{
await context.RespondAsync("An actor is required to perform this action.", HttpStatusCode.BadRequest);
return true;
}
var actionSupplied = context.RequestHeaders.TryGetValue("Action", out var action);
if (!actionSupplied)
{
await context.RespondErrorAsync(HttpStatusCode.BadRequest);
return true;
}
var valueSupplied = context.RequestHeaders.TryGetValue("Value", out var value);
if (!valueSupplied)
{
await context.RespondErrorAsync(HttpStatusCode.BadRequest);
return true;
}
switch (action) // TODO: This looks bad, there has to be a better way to do this.
{
case "enabled":
if (!bool.TryParse(value.ToString(), out var enabled))
{
await context.RespondErrorAsync(HttpStatusCode.BadRequest);
return true;
}
_taskManager.RunOnMainThread(() =>
{
_config.SetCVar(CCVars.PanicBunkerEnabled, enabled);
});
break;
case "disable_with_admins":
if (!bool.TryParse(value.ToString(), out var disableWithAdmins))
{
await context.RespondErrorAsync(HttpStatusCode.BadRequest);
return true;
}
_taskManager.RunOnMainThread(() =>
{
_config.SetCVar(CCVars.PanicBunkerDisableWithAdmins, disableWithAdmins);
});
break;
case "enable_without_admins":
if (!bool.TryParse(value.ToString(), out var enableWithoutAdmins))
{
await context.RespondErrorAsync(HttpStatusCode.BadRequest);
return true;
}
_taskManager.RunOnMainThread(() =>
{
_config.SetCVar(CCVars.PanicBunkerEnableWithoutAdmins, enableWithoutAdmins);
});
break;
case "count_deadminned_admins":
if (!bool.TryParse(value.ToString(), out var countDeadminnedAdmins))
{
await context.RespondErrorAsync(HttpStatusCode.BadRequest);
return true;
}
_taskManager.RunOnMainThread(() =>
{
_config.SetCVar(CCVars.PanicBunkerCountDeadminnedAdmins, countDeadminnedAdmins);
});
break;
case "show_reason":
if (!bool.TryParse(value.ToString(), out var showReason))
{
await context.RespondErrorAsync(HttpStatusCode.BadRequest);
return true;
}
_taskManager.RunOnMainThread(() =>
{
_config.SetCVar(CCVars.PanicBunkerShowReason, showReason);
});
break;
case "min_account_age_hours":
if (!int.TryParse(value.ToString(), out var minAccountAgeHours))
{
await context.RespondErrorAsync(HttpStatusCode.BadRequest);
return true;
}
_taskManager.RunOnMainThread(() =>
{
_config.SetCVar(CCVars.PanicBunkerMinAccountAge, minAccountAgeHours * 60);
});
break;
case "min_overall_hours":
if (!int.TryParse(value.ToString(), out var minOverallHours))
{
await context.RespondErrorAsync(HttpStatusCode.BadRequest);
return true;
}
_taskManager.RunOnMainThread(() =>
{
_config.SetCVar(CCVars.PanicBunkerMinOverallHours, minOverallHours * 60);
});
break;
}
_sawmill.Info($"Panic bunker setting {action} changed to {value} by {actor!.Name}({actor!.Guid}).");
await context.RespondAsync("Success", HttpStatusCode.OK);
return true;
}
/// <summary>
/// Sets the current MOTD.
/// </summary>
private async Task<bool> ActionForceMotd(IStatusHandlerContext context)
{
if (context.RequestMethod != HttpMethod.Post || context.Url!.AbsolutePath != "/admin/actions/set_motd")
{
return false;
}
if (!CheckAccess(context))
{
await context.RespondErrorAsync(HttpStatusCode.Unauthorized);
return true;
}
if (!CheckActor(context, out var actor))
{
await context.RespondAsync("An actor is required to perform this action.", HttpStatusCode.BadRequest);
return true;
}
var motdSupplied = context.RequestHeaders.TryGetValue("MOTD", out var motd);
if (!motdSupplied)
{
await context.RespondErrorAsync(HttpStatusCode.BadRequest);
return true;
}
_sawmill.Info($"MOTD changed to \"{motd}\" by {actor!.Name}({actor!.Guid}).");
_taskManager.RunOnMainThread(() => _config.SetCVar(CCVars.MOTD, motd.ToString()));
// A hook in the MOTD system sends the changes to each client
await context.RespondAsync("Success", HttpStatusCode.OK);
return true;
}
/// <summary>
/// Forces the next preset-
/// </summary>
private async Task<bool> ActionForcePreset(IStatusHandlerContext context)
{
if (context.RequestMethod != HttpMethod.Post || context.Url!.AbsolutePath != "/admin/actions/force_preset")
{
return false;
}
if (!CheckAccess(context))
{
await context.RespondErrorAsync(HttpStatusCode.Unauthorized);
return true;
}
if (!CheckActor(context, out var actor))
{
await context.RespondAsync("An actor is required to perform this action.", HttpStatusCode.BadRequest);
return true;
}
var ticker = _entitySystemManager.GetEntitySystem<GameTicker>();
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
{
_sawmill.Info($"Attempted to force preset {actor!.Name}({actor!.Guid}) while the game was not in the pre-round lobby.");
await context.RespondAsync("This can only be executed while the game is in the pre-round lobby.", HttpStatusCode.BadRequest);
return true;
}
var presetSupplied = context.RequestHeaders.TryGetValue("PresetId", out var preset);
if (!presetSupplied)
{
await context.RespondErrorAsync(HttpStatusCode.BadRequest);
return true;
}
var result = await RunOnMainThread(() => ticker.FindGamePreset(preset.ToString()));
if (result == null)
{
await context.RespondAsync($"No preset exists with name {preset}.", HttpStatusCode.NotFound);
return true;
}
_taskManager.RunOnMainThread(() =>
{
ticker.SetGamePreset(result);
});
_sawmill.Info($"Forced the game to start with preset {preset} by {actor!.Name}({actor!.Guid}).");
await context.RespondAsync("Success", HttpStatusCode.OK);
return true;
}
/// <summary>
/// Ends an active game rule.
/// </summary>
private async Task<bool> ActionEndGameRule(IStatusHandlerContext context)
{
if (context.RequestMethod != HttpMethod.Post || context.Url!.AbsolutePath != "/admin/actions/end_game_rule")
{
return false;
}
if (!CheckAccess(context))
{
await context.RespondErrorAsync(HttpStatusCode.Unauthorized);
return true;
}
if (!CheckActor(context, out var actor))
{
await context.RespondAsync("An actor is required to perform this action.", HttpStatusCode.BadRequest);
return true;
}
var gameRuleSupplied = context.RequestHeaders.TryGetValue("GameRuleId", out var gameRule);
if (!gameRuleSupplied)
{
_sawmill.Info($"Attempted to end game rule without supplying a game rule name by {actor!.Name}({actor!.Guid}).");
await context.RespondErrorAsync(HttpStatusCode.BadRequest);
return true;
}
var ticker = _entitySystemManager.GetEntitySystem<GameTicker>();
var gameRuleEntity = await RunOnMainThread(() => ticker
.GetActiveGameRules()
.FirstOrNull(rule => _entityManager.MetaQuery.GetComponent(rule).EntityPrototype?.ID == gameRule.ToString()));
if (gameRuleEntity == null) // Game rule not found
{
_sawmill.Info($"Attempted to end game rule {gameRule} by {actor!.Name}({actor!.Guid}), but it was not found.");
await context.RespondAsync("Gamerule not found or not active",HttpStatusCode.NotFound);
return true;
}
_sawmill.Info($"Ended game rule {gameRule} by {actor!.Name}({actor!.Guid}).");
_taskManager.RunOnMainThread(() => ticker.EndGameRule((EntityUid) gameRuleEntity));
await context.RespondAsync($"Ended game rule {gameRule}({gameRuleEntity})", HttpStatusCode.OK);
return true;
}
/// <summary>
/// Adds a game rule to the current round.
/// </summary>
private async Task<bool> ActionAddGameRule(IStatusHandlerContext context)
{
if (context.RequestMethod != HttpMethod.Post || context.Url!.AbsolutePath != "/admin/actions/add_game_rule")
{
return false;
}
if (!CheckAccess(context))
{
await context.RespondErrorAsync(HttpStatusCode.Unauthorized);
return true;
}
if (!CheckActor(context, out var actor))
{
await context.RespondAsync("An actor is required to perform this action.", HttpStatusCode.BadRequest);
return true;
}
var gameRuleSupplied = context.RequestHeaders.TryGetValue("GameRuleId", out var gameRule);
if (!gameRuleSupplied)
{
_sawmill.Info($"Attempted to add game rule without supplying a game rule name by {actor!.Name}({actor!.Guid}).");
await context.RespondErrorAsync(HttpStatusCode.BadRequest);
return true;
}
var ticker = _entitySystemManager.GetEntitySystem<GameTicker>();
var tsc = new TaskCompletionSource<EntityUid>();
_taskManager.RunOnMainThread(() =>
{
var ruleEntity = ticker.AddGameRule(gameRule.ToString());
_sawmill.Info($"Added game rule {gameRule} by {actor!.Name}({actor!.Guid}).");
if (ticker.RunLevel == GameRunLevel.InRound)
{
ticker.StartGameRule(ruleEntity);
_sawmill.Info($"Started game rule {gameRule} by {actor!.Name}({actor!.Guid}).");
}
tsc.TrySetResult(ruleEntity);
});
var ruleEntity = await tsc.Task;
await context.RespondAsync($"Added game rule {ruleEntity}", HttpStatusCode.OK);
return true;
}
/// <summary>
/// Kicks a player.
/// </summary>
private async Task<bool> ActionKick(IStatusHandlerContext context)
{
if (context.RequestMethod != HttpMethod.Post || context.Url!.AbsolutePath != "/admin/actions/kick")
{
return false;
}
if (!CheckAccess(context))
{
await context.RespondErrorAsync(HttpStatusCode.Unauthorized);
return true;
}
if (!CheckActor(context, out var actor))
{
await context.RespondAsync("An actor is required to perform this action.", HttpStatusCode.BadRequest);
return true;
}
var playerSupplied = context.RequestHeaders.TryGetValue("Guid", out var guid);
if (!playerSupplied)
{
_sawmill.Info($"Attempted to kick player without supplying a username by {actor!.Name}({actor!.Guid}).");
await context.RespondErrorAsync(HttpStatusCode.BadRequest);
return true;
}
var session = await RunOnMainThread(() =>
{
// There is no function to get a session by GUID, so we have to iterate over all sessions and check their GUIDs.
foreach (var player in _playerManager.Sessions)
{
if (player.UserId.UserId.ToString() == guid.ToString())
{
return player;
}
}
return null;
});
if (session == null)
{
_sawmill.Info($"Attempted to kick player {guid} by {actor!.Name}({actor!.Guid}), but they were not found.");
await context.RespondAsync("Player not found", HttpStatusCode.NotFound);
return true;
}
var reasonSupplied = context.RequestHeaders.TryGetValue("Reason", out var reason);
if (!reasonSupplied)
{
reason = "No reason supplied";
}
reason += " (kicked by admin)";
_taskManager.RunOnMainThread(() =>
{
_netManager.DisconnectChannel(session.Channel, reason.ToString());
});
await context.RespondAsync("Success", HttpStatusCode.OK);
_sawmill.Info("Kicked player {0} ({1}) for {2} by {3}({4})", session.Name, session.UserId.UserId.ToString(), reason, actor!.Name, actor!.Guid);
return true;
}
/// <summary>
/// Round restart/end
/// </summary>
private async Task<bool> ActionRoundStatus(IStatusHandlerContext context)
{
if (context.RequestMethod != HttpMethod.Post || context.Url!.AbsolutePath != "/admin/actions/round")
{
return false;
}
if (!CheckAccess(context))
{
await context.RespondErrorAsync(HttpStatusCode.Unauthorized);
return true;
}
if (!CheckActor(context, out var actor))
{
await context.RespondAsync("An actor is required to perform this action.", HttpStatusCode.BadRequest);
return true;
}
// Not using body, because that's a stream and I don't want to deal with that
var actionSupplied = context.RequestHeaders.TryGetValue("Action", out var action);
if (!actionSupplied)
{
_sawmill.Info($"Attempted to {action} round without supplying an action by {actor!.Name}({actor!.Guid}).");
await context.RespondErrorAsync(HttpStatusCode.BadRequest);
return true;
}
var ticker = _entitySystemManager.GetEntitySystem<GameTicker>();
var roundEndSystem = _entitySystemManager.GetEntitySystem<RoundEndSystem>();
switch (action)
{
case "start":
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
{
await context.RespondAsync("Round already started", HttpStatusCode.BadRequest);
_sawmill.Info("Forced round start failed: round already started");
return true;
}
_taskManager.RunOnMainThread(() =>
{
ticker.StartRound();
});
_sawmill.Info("Forced round start");
break;
case "end":
if (ticker.RunLevel != GameRunLevel.InRound)
{
await context.RespondAsync("Round already ended", HttpStatusCode.BadRequest);
_sawmill.Info("Forced round end failed: round is not in progress");
return true;
}
_taskManager.RunOnMainThread(() =>
{
roundEndSystem.EndRound();
});
_sawmill.Info("Forced round end");
break;
case "restart":
if (ticker.RunLevel != GameRunLevel.InRound)
{
await context.RespondAsync("Round already ended", HttpStatusCode.BadRequest);
_sawmill.Info("Forced round restart failed: round is not in progress");
return true;
}
_taskManager.RunOnMainThread(() =>
{
roundEndSystem.EndRound();
});
_sawmill.Info("Forced round restart");
break;
case "restartnow": // You should restart yourself NOW!!!
_taskManager.RunOnMainThread(() =>
{
ticker.RestartRound();
});
_sawmill.Info("Forced instant round restart");
break;
default:
await context.RespondErrorAsync(HttpStatusCode.BadRequest);
return true;
}
_sawmill.Info($"Round {action} by {actor!.Name}({actor!.Guid}).");
await context.RespondAsync("Success", HttpStatusCode.OK);
return true;
}
#endregion
#region Fetching
/// <summary>
/// Returns an array containing all presets.
/// </summary>
private async Task<bool> GetForcePresets(IStatusHandlerContext context)
{
if (context.RequestMethod != HttpMethod.Get || context.Url!.AbsolutePath != "/admin/force_presets")
{
return false;
}
if (!CheckAccess(context))
{
await context.RespondErrorAsync(HttpStatusCode.Unauthorized);
return true;
}
var jObject = new JsonObject();
var presets = new List<string>();
foreach (var preset in _prototypeManager.EnumeratePrototypes<GamePresetPrototype>())
{
presets.Add(preset.ID);
}
jObject["presets"] = JsonNode.Parse(JsonSerializer.Serialize(presets));
await context.RespondAsync(jObject.ToString(), HttpStatusCode.OK);
return true;
}
/// <summary>
/// Returns an array containing all game rules.
/// </summary>
private async Task<bool> GetGameRules(IStatusHandlerContext context)
{
if (context.RequestMethod != HttpMethod.Get || context.Url!.AbsolutePath != "/admin/game_rules")
{
return false;
}
if (!CheckAccess(context))
{
await context.RespondErrorAsync(HttpStatusCode.Unauthorized);
return true;
}
var jObject = new JsonObject();
var gameRules = new List<string>();
foreach (var gameRule in _prototypeManager.EnumeratePrototypes<EntityPrototype>())
{
if (gameRule.Abstract)
continue;
if (gameRule.HasComponent<GameRuleComponent>(_componentFactory))
gameRules.Add(gameRule.ID);
}
jObject["game_rules"] = JsonNode.Parse(JsonSerializer.Serialize(gameRules));
await context.RespondAsync(jObject.ToString(), HttpStatusCode.OK);
return true;
}
/// <summary>
/// Handles fetching information.
/// </summary>
private async Task<bool> InfoHandler(IStatusHandlerContext context)
{
if (context.RequestMethod != HttpMethod.Get || context.Url!.AbsolutePath != "/admin/info" || _token == string.Empty)
{
return false;
// 404
}
if (!CheckAccess(context))
{
await context.RespondErrorAsync(HttpStatusCode.Unauthorized);
return true;
}
if (!CheckActor(context, out var actor))
{
await context.RespondAsync("An actor is required to perform this action.", HttpStatusCode.BadRequest);
return true;
}
/* Information to display
Round number
Connected players
Active admins
Active game rules
Active game preset
Active map
MOTD
Panic bunker status
*/
var ticker = _entitySystemManager.GetEntitySystem<GameTicker>();
var adminSystem = _entitySystemManager.GetEntitySystem<AdminSystem>();
var jObject = new JsonObject();
jObject["round_id"] = await RunOnMainThread(() => ticker.RoundId);
var players = new List<Player>();
var onlineAdmins = new List<Player>();
var onlineAdminsDeadmined = new List<Player>();
foreach (var player in _playerManager.Sessions)
{
players.Add(new Player
{
Guid = player.UserId.UserId.ToString(),
Name = player.Name
});
if (await RunOnMainThread(() => _adminManager.IsAdmin(player)))
{
onlineAdmins.Add(new Player
{
Guid = player.UserId.UserId.ToString(),
Name = player.Name
});
}
else if (await RunOnMainThread(() => _adminManager.IsAdmin(player, true)))
{
onlineAdminsDeadmined.Add(new Player
{
Guid = player.UserId.UserId.ToString(),
Name = player.Name
});
}
}
// The JsonSerializer.Serialize into JsonNode.Parse is a bit of a hack
jObject["players"] = JsonNode.Parse(JsonSerializer.Serialize(players));
jObject["admins"] = JsonNode.Parse(JsonSerializer.Serialize(onlineAdmins));
jObject["deadmined"] = JsonNode.Parse(JsonSerializer.Serialize(onlineAdminsDeadmined));
var gameRules = new List<string>();
foreach (var addedGameRule in await RunOnMainThread(() => ticker.GetActiveGameRules()))
{
var meta = _entityManager.MetaQuery.GetComponent(addedGameRule);
gameRules.Add(meta.EntityPrototype?.ID ?? meta.EntityPrototype?.Name ?? "Unknown");
}
jObject["game_rules"] = JsonNode.Parse(JsonSerializer.Serialize(gameRules));
jObject["game_preset"] = ticker.CurrentPreset?.ID;
jObject["map"] = await RunOnMainThread(() => _gameMapManager.GetSelectedMap()?.MapName ?? "Unknown");
jObject["motd"] = _motd;
jObject["panic_bunker"] = new JsonObject();
jObject["panic_bunker"]!["enabled"] = adminSystem.PanicBunker.Enabled;
jObject["panic_bunker"]!["disable_with_admins"] = adminSystem.PanicBunker.DisableWithAdmins;
jObject["panic_bunker"]!["enable_without_admins"] = adminSystem.PanicBunker.EnableWithoutAdmins;
jObject["panic_bunker"]!["count_deadminned_admins"] = adminSystem.PanicBunker.CountDeadminnedAdmins;
jObject["panic_bunker"]!["show_reason"] = adminSystem.PanicBunker.ShowReason;
jObject["panic_bunker"]!["min_account_age_hours"] = adminSystem.PanicBunker.MinAccountAgeHours;
jObject["panic_bunker"]!["min_overall_hours"] = adminSystem.PanicBunker.MinOverallHours;
_sawmill.Info($"Info requested by {actor!.Name}({actor!.Guid}).");
await context.RespondAsync(jObject.ToString(), HttpStatusCode.OK);
return true;
}
#endregion
private bool CheckAccess(IStatusHandlerContext context)
{
var auth = context.RequestHeaders.TryGetValue("Authorization", out var authToken);
if (!auth)
{
_sawmill.Info(@"Unauthorized access attempt to admin API. No auth header");
return false;
} // No auth header, no access
if (authToken == _token)
return true;
// Invalid auth header, no access
_sawmill.Info(@"Unauthorized access attempt to admin API. ""{0}""", authToken.ToString());
return false;
}
/// <summary>
/// Async helper function which runs a task on the main thread and returns the result.
/// </summary>
private async Task<T> RunOnMainThread<T>(Func<T> func)
{
var taskCompletionSource = new TaskCompletionSource<T>();
_taskManager.RunOnMainThread(() =>
{
taskCompletionSource.TrySetResult(func());
});
var result = await taskCompletionSource.Task;
return result;
}
private bool CheckActor(IStatusHandlerContext context, out Player? actor)
{
// We are trusting the header to be correct.
// This is fine because the header is set by the SS14.Admin backend.
var actorSupplied = context.RequestHeaders.TryGetValue("Actor", out var actorHeader);
if (!actorSupplied)
{
actor = null;
return false;
}
var stringRep = actorHeader.ToString();
actor = new Player()
{
// GUID_NAME format
Guid = stringRep[..stringRep.IndexOf('_')],
Name = stringRep[(stringRep.IndexOf('_') + 1)..]
};
return true;
}
private sealed class Player
{
public string Guid { get; set; } = default!;
public string Name { get; set; } = default!;
}
}

View File

@@ -61,7 +61,7 @@ namespace Content.Server.Administration.Systems
public IReadOnlySet<NetUserId> RoundActivePlayers => _roundActivePlayers;
private readonly HashSet<NetUserId> _roundActivePlayers = new();
private readonly PanicBunkerStatus _panicBunker = new();
public readonly PanicBunkerStatus PanicBunker = new();
public override void Initialize()
{
@@ -248,7 +248,7 @@ namespace Content.Server.Administration.Systems
private void OnPanicBunkerChanged(bool enabled)
{
_panicBunker.Enabled = enabled;
PanicBunker.Enabled = enabled;
_chat.SendAdminAlert(Loc.GetString(enabled
? "admin-ui-panic-bunker-enabled-admin-alert"
: "admin-ui-panic-bunker-disabled-admin-alert"
@@ -259,52 +259,52 @@ namespace Content.Server.Administration.Systems
private void OnPanicBunkerDisableWithAdminsChanged(bool enabled)
{
_panicBunker.DisableWithAdmins = enabled;
PanicBunker.DisableWithAdmins = enabled;
UpdatePanicBunker();
}
private void OnPanicBunkerEnableWithoutAdminsChanged(bool enabled)
{
_panicBunker.EnableWithoutAdmins = enabled;
PanicBunker.EnableWithoutAdmins = enabled;
UpdatePanicBunker();
}
private void OnPanicBunkerCountDeadminnedAdminsChanged(bool enabled)
{
_panicBunker.CountDeadminnedAdmins = enabled;
PanicBunker.CountDeadminnedAdmins = enabled;
UpdatePanicBunker();
}
private void OnShowReasonChanged(bool enabled)
{
_panicBunker.ShowReason = enabled;
PanicBunker.ShowReason = enabled;
SendPanicBunkerStatusAll();
}
private void OnPanicBunkerMinAccountAgeChanged(int minutes)
{
_panicBunker.MinAccountAgeHours = minutes / 60;
PanicBunker.MinAccountAgeHours = minutes / 60;
SendPanicBunkerStatusAll();
}
private void OnPanicBunkerMinOverallHoursChanged(int hours)
{
_panicBunker.MinOverallHours = hours;
PanicBunker.MinOverallHours = hours;
SendPanicBunkerStatusAll();
}
private void UpdatePanicBunker()
{
var admins = _panicBunker.CountDeadminnedAdmins
var admins = PanicBunker.CountDeadminnedAdmins
? _adminManager.AllAdmins
: _adminManager.ActiveAdmins;
var hasAdmins = admins.Any();
if (hasAdmins && _panicBunker.DisableWithAdmins)
if (hasAdmins && PanicBunker.DisableWithAdmins)
{
_config.SetCVar(CCVars.PanicBunkerEnabled, false);
}
else if (!hasAdmins && _panicBunker.EnableWithoutAdmins)
else if (!hasAdmins && PanicBunker.EnableWithoutAdmins)
{
_config.SetCVar(CCVars.PanicBunkerEnabled, true);
}
@@ -314,7 +314,7 @@ namespace Content.Server.Administration.Systems
private void SendPanicBunkerStatusAll()
{
var ev = new PanicBunkerChangedEvent(_panicBunker);
var ev = new PanicBunkerChangedEvent(PanicBunker);
foreach (var admin in _adminManager.AllAdmins)
{
RaiseNetworkEvent(ev, admin);

View File

@@ -58,6 +58,7 @@ namespace Content.Server.IoC
IoCManager.Register<PoissonDiskSampler>();
IoCManager.Register<DiscordWebhook>();
IoCManager.Register<ServerDbEntryManager>();
IoCManager.Register<ServerApi>();
}
}
}

View File

@@ -29,6 +29,12 @@ namespace Content.Shared.CCVar
public static readonly CVarDef<string> RulesHeader =
CVarDef.Create("server.rules_header", "ui-rules-header", CVar.REPLICATED | CVar.SERVER);
/// <summary>
/// The token used to authenticate with the admin API. Leave empty to disable the admin API. This is a secret! Do not share!
/// </summary>
public static readonly CVarDef<string> AdminApiToken =
CVarDef.Create("server.admin_api_token", string.Empty, CVar.SERVERONLY | CVar.CONFIDENTIAL);
/*
* Ambience
*/