ECS StorageFill (#6351)
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46
Content.Server/Storage/EntitySystems/StorageSystem.Fill.cs
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46
Content.Server/Storage/EntitySystems/StorageSystem.Fill.cs
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using System.Collections.Generic;
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using Content.Server.Storage.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Random;
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namespace Content.Server.Storage.EntitySystems;
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public sealed partial class StorageSystem
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{
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private void OnStorageFillMapInit(EntityUid uid, StorageFillComponent component, MapInitEvent args)
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{
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if (component.Contents.Count == 0) return;
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if (!TryComp<IStorageComponent>(uid, out var storage))
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{
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Logger.Error($"StorageFillComponent couldn't find any StorageComponent ({uid})");
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return;
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}
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var coordinates = Transform(uid).Coordinates;
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var alreadySpawnedGroups = new HashSet<string>();
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foreach (var entry in component.Contents)
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{
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// Handle "Or" groups
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if (!string.IsNullOrEmpty(entry.GroupId) && alreadySpawnedGroups.Contains(entry.GroupId)) continue;
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// Check random spawn
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// ReSharper disable once CompareOfFloatsByEqualityOperator
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if (entry.SpawnProbability != 1f && !_random.Prob(entry.SpawnProbability)) continue;
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for (var i = 0; i < entry.Amount; i++)
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{
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var ent = EntityManager.SpawnEntity(entry.PrototypeId, coordinates);
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if (storage.Insert(ent)) continue;
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Logger.ErrorS("storage", $"Tried to StorageFill {entry.PrototypeId} inside {uid} but can't.");
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EntityManager.DeleteEntity(ent);
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}
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if (!string.IsNullOrEmpty(entry.GroupId)) alreadySpawnedGroups.Add(entry.GroupId);
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}
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}
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}
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