StepTrigger stuff (#13574)

This commit is contained in:
metalgearsloth
2023-01-18 19:11:34 +11:00
committed by GitHub
parent 39d62338e1
commit df81da7041

View File

@@ -16,11 +16,11 @@ public sealed class StepTriggerSystem : EntitySystem
SubscribeLocalEvent<StepTriggerComponent, ComponentGetState>(TriggerGetState);
SubscribeLocalEvent<StepTriggerComponent, ComponentHandleState>(TriggerHandleState);
SubscribeLocalEvent<StepTriggerComponent, StartCollideEvent>(HandleCollide);
SubscribeLocalEvent<StepTriggerComponent, StartCollideEvent>(OnStartCollide);
SubscribeLocalEvent<StepTriggerComponent, EndCollideEvent>(OnEndCollide);
#if DEBUG
SubscribeLocalEvent<StepTriggerComponent, ComponentStartup>(OnStartup);
}
private void OnStartup(EntityUid uid, StepTriggerComponent component, ComponentStartup args)
{
if (!component.Active)
@@ -41,7 +41,7 @@ public sealed class StepTriggerSystem : EntitySystem
if (!Update(trigger, transform, query))
continue;
RemComp(trigger.Owner, active);
RemCompDeferred(trigger.Owner, active);
}
}
@@ -51,54 +51,46 @@ public sealed class StepTriggerSystem : EntitySystem
component.Colliding.Count == 0)
return true;
var remQueue = new ValueList<EntityUid>();
foreach (var otherUid in component.Colliding)
{
var shouldRemoveFromColliding = UpdateColliding(component, transform, otherUid, query);
if (!shouldRemoveFromColliding)
continue;
remQueue.Add(otherUid);
}
if (remQueue.Count > 0)
{
foreach (var uid in remQueue)
{
component.Colliding.Remove(uid);
component.CurrentlySteppedOn.Remove(uid);
}
Dirty(component);
UpdateColliding(component, transform, otherUid, query);
}
return false;
}
private bool UpdateColliding(StepTriggerComponent component, TransformComponent ownerTransform, EntityUid otherUid, EntityQuery<PhysicsComponent> query)
private void UpdateColliding(StepTriggerComponent component, TransformComponent ownerTransform, EntityUid otherUid, EntityQuery<PhysicsComponent> query)
{
if (!query.TryGetComponent(otherUid, out var otherPhysics))
return true;
return;
// TODO: This shouldn't be calculating based on world AABBs.
var ourAabb = _entityLookup.GetWorldAABB(component.Owner, ownerTransform);
var otherAabb = _entityLookup.GetWorldAABB(otherUid);
if (!ourAabb.Intersects(otherAabb))
return true;
{
if (component.CurrentlySteppedOn.Remove(otherUid))
{
Dirty(component);
}
return;
}
if (otherPhysics.LinearVelocity.Length < component.RequiredTriggerSpeed
|| component.CurrentlySteppedOn.Contains(otherUid)
|| otherAabb.IntersectPercentage(ourAabb) < component.IntersectRatio
|| !CanTrigger(component.Owner, otherUid, component))
return false;
{
return;
}
var ev = new StepTriggeredEvent { Source = component.Owner, Tripper = otherUid };
RaiseLocalEvent(component.Owner, ref ev, true);
component.CurrentlySteppedOn.Add(otherUid);
Dirty(component);
return false;
return;
}
private bool CanTrigger(EntityUid uid, EntityUid otherUid, StepTriggerComponent component)
@@ -113,7 +105,7 @@ public sealed class StepTriggerSystem : EntitySystem
return msg.Continue && !msg.Cancelled;
}
private void HandleCollide(EntityUid uid, StepTriggerComponent component, ref StartCollideEvent args)
private void OnStartCollide(EntityUid uid, StepTriggerComponent component, ref StartCollideEvent args)
{
var otherUid = args.OtherFixture.Body.Owner;
@@ -125,10 +117,30 @@ public sealed class StepTriggerSystem : EntitySystem
EnsureComp<StepTriggerActiveComponent>(uid);
component.Colliding.Add(otherUid);
if (component.Colliding.Add(otherUid))
{
Dirty(component);
}
}
private static void TriggerHandleState(EntityUid uid, StepTriggerComponent component, ref ComponentHandleState args)
private void OnEndCollide(EntityUid uid, StepTriggerComponent component, ref EndCollideEvent args)
{
var otherUid = args.OtherFixture.Body.Owner;
if (!component.Colliding.Remove(otherUid))
return;
component.CurrentlySteppedOn.Remove(otherUid);
Dirty(component);
if (component.Colliding.Count == 0)
{
RemCompDeferred<StepTriggerActiveComponent>(uid);
}
}
private void TriggerHandleState(EntityUid uid, StepTriggerComponent component, ref ComponentHandleState args)
{
if (args.Current is not StepTriggerComponentState state)
return;
@@ -142,6 +154,15 @@ public sealed class StepTriggerSystem : EntitySystem
component.CurrentlySteppedOn.UnionWith(state.CurrentlySteppedOn);
component.Colliding.UnionWith(state.Colliding);
if (component.Colliding.Count > 0)
{
EnsureComp<StepTriggerActiveComponent>(uid);
}
else
{
RemCompDeferred<StepTriggerActiveComponent>(uid);
}
}
private static void TriggerGetState(EntityUid uid, StepTriggerComponent component, ref ComponentGetState args)
@@ -189,20 +210,6 @@ public sealed class StepTriggerSystem : EntitySystem
component.Active = active;
Dirty(component);
}
/// <summary>
/// Copy constructor to copy initial fields from source to destination.
/// </summary>
/// <param name="destUid">Entity to which we copy <paramref name="srcStep"/> properties</param>
/// <param name="srcStep">Component that contains relevant properties</param>
public void CopyConstruct(EntityUid destUid, StepTriggerComponent srcStep)
{
var destTrigger = EntityManager.EnsureComponent<StepTriggerComponent>(destUid);
destTrigger.Active = srcStep.Active;
destTrigger.IntersectRatio = srcStep.IntersectRatio;
destTrigger.RequiredTriggerSpeed = srcStep.RequiredTriggerSpeed;
}
}
[ByRefEvent]