Universal weldable component (#7955)

* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Alex Evgrashin
2022-05-09 08:51:52 +03:00
committed by GitHub
parent 02de328d9c
commit df49c2fd57
29 changed files with 367 additions and 215 deletions

View File

@@ -47,7 +47,6 @@ public abstract class SharedDoorSystem : EntitySystem
SubscribeLocalEvent<DoorComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<DoorComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<DoorComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<DoorComponent, StartCollideEvent>(HandleCollide);
SubscribeLocalEvent<DoorComponent, PreventCollideEvent>(PreventCollision);
@@ -173,12 +172,6 @@ public abstract class SharedDoorSystem : EntitySystem
args.Handled = true;
}
private void OnExamine(EntityUid uid, DoorComponent door, ExaminedEvent args)
{
if (door.State == DoorState.Welded)
args.PushText(Loc.GetString("door-component-examine-is-welded"));
}
/// <summary>
/// Update the door state/visuals and play an access denied sound when a user without access interacts with the
/// door.