Universal weldable component (#7955)
* Weldable component for door * Content update * Examine message * Universal visualizer * Small fix * Entity storage * Content * Fixed test * Update Content.Shared/Storage/SharedStorageComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Fixed loc string * Add public API to change welding time Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -1,18 +1,47 @@
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using System.Linq;
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using Content.Server.Popups;
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using Content.Server.Storage.Components;
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using Content.Server.Tools.Systems;
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using Content.Shared.Destructible;
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using Content.Shared.Interaction;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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namespace Content.Server.Storage.EntitySystems;
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public sealed class EntityStorageSystem : EntitySystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EntityStorageComponent, WeldableAttemptEvent>(OnWeldableAttempt);
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SubscribeLocalEvent<EntityStorageComponent, WeldableChangedEvent>(OnWelded);
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SubscribeLocalEvent<EntityStorageComponent, DestructionEventArgs>(OnDestroy);
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}
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private void OnWeldableAttempt(EntityUid uid, EntityStorageComponent component, WeldableAttemptEvent args)
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{
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if (component.Open)
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{
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args.Cancel();
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return;
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}
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if (component.Contents.Contains(args.User))
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{
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var msg = Loc.GetString("entity-storage-component-already-contains-user-message");
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_popupSystem.PopupEntity(msg, args.User, Filter.Entities(args.User));
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args.Cancel();
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}
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}
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private void OnWelded(EntityUid uid, EntityStorageComponent component, WeldableChangedEvent args)
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{
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component.IsWeldedShut = args.IsWelded;
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}
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private void OnDestroy(EntityUid uid, EntityStorageComponent component, DestructionEventArgs args)
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{
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component.Open = true;
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