Universal weldable component (#7955)

* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Alex Evgrashin
2022-05-09 08:51:52 +03:00
committed by GitHub
parent 02de328d9c
commit df49c2fd57
29 changed files with 367 additions and 215 deletions

View File

@@ -0,0 +1,22 @@
using Content.Client.Tools.Components;
using Content.Shared.Tools.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Tools.Visualizers;
public sealed class WeldableVisualizerSystem : VisualizerSystem<WeldableComponent>
{
protected override void OnAppearanceChange(EntityUid uid, WeldableComponent component, ref AppearanceChangeEvent args)
{
base.OnAppearanceChange(uid, component, ref args);
if (!TryComp(uid, out SpriteComponent? sprite))
return;
args.Component.TryGetData(WeldableVisuals.IsWelded, out bool isWelded);
if (sprite.LayerMapTryGet(WeldableLayers.BaseWelded, out var layer))
{
sprite.LayerSetVisible(layer, isWelded);
}
}
}