Fix SpeciesComponent not taking state CanEquip/CanUnequip/CanChangeDirection into account
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@@ -126,6 +126,21 @@ namespace Content.Server.GameObjects
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return CurrentDamageState.CanAttack();
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}
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bool IActionBlocker.CanEquip()
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{
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return CurrentDamageState.CanEquip();
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}
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bool IActionBlocker.CanUnequip()
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{
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return CurrentDamageState.CanUnequip();
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}
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bool IActionBlocker.CanChangeDirection()
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{
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return CurrentDamageState.CanChangeDirection();
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}
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List<DamageThreshold> IOnDamageBehavior.GetAllDamageThresholds()
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{
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var thresholdlist = DamageTemplate.DamageThresholds;
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