feat: allow admins to interact under subfloors (#38813)
* feat: allow admins to interact under subfloors * feat: use BypassInteractionChecks instead
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@@ -2,6 +2,7 @@ using Content.Shared.Audio;
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using Content.Shared.Construction.Components;
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using Content.Shared.Construction.Components;
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using Content.Shared.Explosion;
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using Content.Shared.Explosion;
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using Content.Shared.Eye;
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using Content.Shared.Eye;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Maps;
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using Content.Shared.Maps;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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@@ -83,6 +84,10 @@ namespace Content.Shared.SubFloor
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private void OnInteractionAttempt(EntityUid uid, SubFloorHideComponent component, ref GettingInteractedWithAttemptEvent args)
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private void OnInteractionAttempt(EntityUid uid, SubFloorHideComponent component, ref GettingInteractedWithAttemptEvent args)
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{
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{
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// Allow admins (e.g., mappers/aghosts) to twiddle with stuff under subfloors
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if (HasComp<BypassInteractionChecksComponent>(args.Uid))
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return;
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// No interactions with entities hidden under floor tiles.
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// No interactions with entities hidden under floor tiles.
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if (component.BlockInteractions && component.IsUnderCover)
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if (component.BlockInteractions && component.IsUnderCover)
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args.Cancelled = true;
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args.Cancelled = true;
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