Crawling Part 1: The Knockdownening (#36881)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
This commit is contained in:
Princess Cheeseballs
2025-07-19 16:54:42 -07:00
committed by GitHub
parent cfb0a95035
commit dec2d42a1d
60 changed files with 1595 additions and 220 deletions

View File

@@ -1,6 +1,7 @@
using System.Numerics;
using Content.Shared.Alert;
using Content.Shared.FixedPoint;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
@@ -38,7 +39,7 @@ public sealed partial class StaminaComponent : Component
public float StaminaDamage;
/// <summary>
/// How much stamina damage is required to entire stam crit.
/// How much stamina damage is required to enter stam crit.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public float CritThreshold = 100f;
@@ -71,6 +72,18 @@ public sealed partial class StaminaComponent : Component
[DataField, AutoNetworkedField]
public float AfterCritDecayMultiplier = 5f;
/// <summary>
/// This is how much stamina damage a mob takes when it forces itself to stand up before modifiers
/// </summary>
[DataField, AutoNetworkedField]
public float ForceStandStamina = 10f;
/// <summary>
/// What sound should play when we successfully stand up
/// </summary>
[DataField, AutoNetworkedField]
public SoundSpecifier ForceStandSuccessSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
/// <summary>
/// Thresholds that determine an entity's slowdown as a function of stamina damage.
/// </summary>