Crawling Part 1: The Knockdownening (#36881)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
This commit is contained in:
Princess Cheeseballs
2025-07-19 16:54:42 -07:00
committed by GitHub
parent cfb0a95035
commit dec2d42a1d
60 changed files with 1595 additions and 220 deletions

View File

@@ -22,17 +22,14 @@ namespace Content.Server.Stunnable
private void TryDoCollideStun(EntityUid uid, StunOnCollideComponent component, EntityUid target)
{
if (!TryComp<StatusEffectsComponent>(target, out var status))
return;
if (TryComp<StatusEffectsComponent>(target, out var status))
{
_stunSystem.TryStun(target, TimeSpan.FromSeconds(component.StunAmount), true, status);
_stunSystem.TryStun(target, component.StunAmount, component.Refresh, status);
_stunSystem.TryKnockdown(target, TimeSpan.FromSeconds(component.KnockdownAmount), true,
status);
_stunSystem.TryKnockdown(target, component.KnockdownAmount, component.Refresh, component.AutoStand);
_stunSystem.TrySlowdown(target, TimeSpan.FromSeconds(component.SlowdownAmount), true,
component.WalkSpeedMultiplier, component.RunSpeedMultiplier, status);
}
_stunSystem.TrySlowdown(target, component.SlowdownAmount, component.Refresh, component.WalkSpeedModifier, component.SprintSpeedModifier, status);
}
private void HandleCollide(EntityUid uid, StunOnCollideComponent component, ref StartCollideEvent args)
{