Crawling Part 1: The Knockdownening (#36881)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
This commit is contained in:
Princess Cheeseballs
2025-07-19 16:54:42 -07:00
committed by GitHub
parent cfb0a95035
commit dec2d42a1d
60 changed files with 1595 additions and 220 deletions

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@@ -8,21 +8,47 @@ namespace Content.Server.Stunnable.Components
{
// TODO: Can probably predict this.
// See stunsystem for what these do
[DataField("stunAmount")]
public int StunAmount;
/// <summary>
/// How long we are stunned for
/// </summary>
[DataField]
public TimeSpan StunAmount;
[DataField("knockdownAmount")]
public int KnockdownAmount;
/// <summary>
/// How long we are knocked down for
/// </summary>
[DataField]
public TimeSpan KnockdownAmount;
[DataField("slowdownAmount")]
public int SlowdownAmount;
/// <summary>
/// How long we are slowed down for
/// </summary>
[DataField]
public TimeSpan SlowdownAmount;
[DataField("walkSpeedMultiplier")]
public float WalkSpeedMultiplier = 1f;
/// <summary>
/// Multiplier for a mob's walking speed
/// </summary>
[DataField]
public float WalkSpeedModifier = 1f;
[DataField("runSpeedMultiplier")]
public float RunSpeedMultiplier = 1f;
/// <summary>
/// Multiplier for a mob's sprinting speed
/// </summary>
[DataField]
public float SprintSpeedModifier = 1f;
/// <summary>
/// Refresh Stun or Slowdown on hit
/// </summary>
[DataField]
public bool Refresh = true;
/// <summary>
/// Should the entity try and stand automatically after being knocked down?
/// </summary>
[DataField]
public bool AutoStand = true;
/// <summary>
/// Fixture we track for the collision.