Fix interact using sometimes having target==used (#6847)

This commit is contained in:
Leon Friedrich
2022-02-23 17:58:06 +13:00
committed by GitHub
parent d16b019dd3
commit de8dcb75bf
2 changed files with 12 additions and 0 deletions

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@@ -4,6 +4,7 @@ using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Utility;
namespace Content.Shared.Interaction
{
@@ -78,6 +79,11 @@ namespace Content.Shared.Interaction
public InteractUsingEvent(EntityUid user, EntityUid used, EntityUid target, EntityCoordinates clickLocation, bool predicted = false)
{
// Interact using should not have the same used and target.
// That should be a use-in-hand event instead.
// If this is not the case, can lead to bugs (e.g., attempting to merge a item stack into itself).
DebugTools.Assert(used != target);
User = user;
Used = used;
Target = target;