Update content for new lookup API (#7363)
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@@ -191,12 +191,12 @@ namespace Content.Server.Singularity.EntitySystems
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{
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// I tried having it so level 6 can de-anchor. BAD IDEA, MASSIVE LAG.
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if (entity == component.Owner ||
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!EntityManager.TryGetComponent<PhysicsComponent?>(entity, out var collidableComponent) ||
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!TryComp<PhysicsComponent?>(entity, out var collidableComponent) ||
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collidableComponent.BodyType == BodyType.Static) continue;
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if (!CanPull(entity)) continue;
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var vec = worldPos - EntityManager.GetComponent<TransformComponent>(entity).WorldPosition;
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var vec = worldPos - Transform(entity).WorldPosition;
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if (vec.Length < destroyRange - 0.01f) continue;
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