Uplink store interface searchable with a searchbar. (#24287)

* Can now search the uplink store interface with a searchbar.

* Search text updates no longer send server messages. Persists listings locally.

* Formatting fixes and tidying.

* Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items.

* Update Content.Client/Store/Ui/StoreMenu.xaml

* Review change; moved localisation helper functions to their own class.

* Prevent thread-unsafe behaviour as-per review.

* Remove dummy boxcontainer

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
J. Brown
2024-03-31 05:09:15 +01:00
committed by GitHub
parent ce71cde429
commit de62ec204b
5 changed files with 91 additions and 23 deletions

View File

@@ -15,6 +15,7 @@ using Content.Shared.UserInterface;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.Store.Systems;
@@ -29,6 +30,7 @@ public sealed partial class StoreSystem
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly StackSystem _stack = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private void InitializeUi()
{
@@ -259,7 +261,7 @@ public sealed partial class StoreSystem
//log dat shit.
_admin.Add(LogType.StorePurchase, LogImpact.Low,
$"{ToPrettyString(buyer):player} purchased listing \"{Loc.GetString(listing.Name)}\" from {ToPrettyString(uid)}");
$"{ToPrettyString(buyer):player} purchased listing \"{ListingLocalisationHelpers.GetLocalisedNameOrEntityName(listing, _prototypeManager)}\" from {ToPrettyString(uid)}");
listing.PurchaseAmount++; //track how many times something has been purchased
_audio.PlayEntity(component.BuySuccessSound, msg.Session, uid); //cha-ching!