diff --git a/Content.Shared/GameObjects/EntitySystems/ThrownItemSystem.cs b/Content.Shared/GameObjects/EntitySystems/ThrownItemSystem.cs index d52700685f..656c583044 100644 --- a/Content.Shared/GameObjects/EntitySystems/ThrownItemSystem.cs +++ b/Content.Shared/GameObjects/EntitySystems/ThrownItemSystem.cs @@ -57,7 +57,7 @@ namespace Content.Shared.GameObjects.EntitySystems } var shape = physicsComponent.Fixtures[0].Shape; - var fixture = new Fixture(physicsComponent, shape) {CollisionLayer = (int) CollisionGroup.ThrownItem, Hard = false, Name = ThrowingFixture}; + var fixture = new Fixture(physicsComponent, shape) {CollisionLayer = (int) CollisionGroup.ThrownItem, Hard = false, ID = ThrowingFixture}; physicsComponent.AddFixture(fixture); }