use CannyFastMath in various places even where it might not be any different
also update a bunch of packages clean up redundant YamlDotNet references
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@@ -488,7 +488,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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//Trigger reaction effects
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foreach (var effect in reaction.Effects)
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{
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effect.React(Owner, unitReactions.Decimal());
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effect.React(Owner, unitReactions.Double());
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}
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//Play reaction sound client-side
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