use CannyFastMath in various places even where it might not be any different

also update a bunch of packages

clean up redundant YamlDotNet references
This commit is contained in:
Tyler Young
2020-06-13 01:28:28 -04:00
parent 916b9a67d8
commit de274de9e3
25 changed files with 71 additions and 66 deletions

View File

@@ -488,7 +488,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
//Trigger reaction effects
foreach (var effect in reaction.Effects)
{
effect.React(Owner, unitReactions.Decimal());
effect.React(Owner, unitReactions.Double());
}
//Play reaction sound client-side