use CannyFastMath in various places even where it might not be any different
also update a bunch of packages clean up redundant YamlDotNet references
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@@ -47,7 +47,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _transferAmount, "transferAmount", ReagentUnit.New(5.0M));
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serializer.DataField(ref _transferAmount, "transferAmount", ReagentUnit.New(5.0));
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}
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/// <summary>
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